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Ari Maddison

75
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1
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5
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A member registered Feb 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks and fair enough. I agree that 3D graphics would make it easier to keep track of - I tried to substitute this with the grey dot indicators but maybe they're not as clear as they should be.

Thank you :)

Really fun - roguelike stuff goes very nicely with tower defense. I would love a full game of this. I agree that a good next step would be selling or destroying towers, so I can replace a basic tower with something better.

Good and challenging puzzle game :)

I'm glad you thought it was clear, visuals and UX were probably my main focus.

Unique and very fun concept! I found it a bit hard to find the enemies and work out where to go, but during combat it felt good.

Thank you :) I liked your game very much.

Very fun and polished.

I love the art style. Very fun, and tense when you can see the lava. The connection to the theme is a little tenuous but it's there.

I love it. Very chill and the visuals are nice: the pink highlighting makes it easy to see all your possible moves. It uses the theme in an unexpected and clever way.

100% agree. I'm just not very good at making 3D games: the grey indicators are supposed to be a substitute for the 3D perspective. If I had more time, I would have shown the dots during the animations, but I would have had to make a lot more assets.

Thank you :)

You guessed right, it wasn't intended, but I'm gonna say it's an accidental feature rather than a bug. Thanks :)

I think it's a good thing that you solved the first levels that way: the main point of them is to introduce you to how the game works rather than being challenging puzzles in their own right. Glad you enjoyed the concept.

Absolutely, it could have done with more levels. Both of the last two are big difficulty spikes. The second die was just a way to vary the gameplay without having to make more assets.

Fun and uses the theme well :)

Thanks :) Every time I tested it I also had to just try random things for the last one ngl. I could never remember the solution.

Very nice, I like the combination of real-time gameplay with board game elements.

Thank you so much :) I agree, I've seen a lot of people get confused about the grey flashing dots. I should probably have explained them in the text. Your game is fantastic.

I love this game; the art and dialogue is very charming. I appreciate that you can individually set the volume of the music and SFX.

Oh really? That's cool, I had no idea. I'd be interested to see what they did with the concept. Glad you liked it, I also enjoyed your game.

Very fun and creative, with responsive controls. I can see it being expanded into a great puzzle platformer.

Really creative, a simple and elegant concept. It was very satisfying to try and arrange the dice perfectly. I like @damnedestfellow's idea of requiring all the slots in the equations to be filled - that way the player has to think carefully about where they use both high and low numbers.

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Wow, I really appreciate the in-depth feedback. It was reassuring to see you quickly work out what was going on in level 2 - that means my text prompts worked. I agree that the indicator should be clearer when you've got it right and you can move onto the winning space.

I can't blame you for getting stuck on level 4: one of the flaws of the concept is that it's hard to guide the player to the solution without showing it to them (like you said about the preceding levels). You either stumble into the right answer or you don't.

Anyway thanks for playing :)

A nice combination of ideas. I can see this being expanded into a frantic management game where you have to keep up the rhythm while also doing a bunch of other tasks. I think maybe the UI is a bit cluttered, though.

That's a fair assessment. Thank you for your kind words :)

😳

A nice game of chance. It would be fun to try and work out the best strategy.

A really fun idea that could lead to lots of fun strategies. The UI is really nice as well. I do think maybe you should be able to attack enemies that are directly next to you - it can be hard to line things up so you can hit an enemy. I suppose maybe that's part of the puzzle.

Fun concept :) Honestly it could do with being a little harder; maybe the enemies could do more damage.

Rated! I love the music :)

Rated. You're right about it being fun! The grappling hook is really well implemented and the blackhole gun is very satisfying.

Thanks for the feedback. I've rated yours!

Thank you so much for the detailed feedback :)

Visual clarity is something that has been mentioned a lot when people are critiquing my game and I completely agree. I was trying to mostly stick to the same four colours because I think it looks nice, but you're right that it's hard to balance that with readability. Maybe since enemies are red, and buttons are blue, I could have used more different colours to highlight the player and flag?

I also agree that it's hard to tell the enemies apart. I really struggled to work out what the enemies should even be, so I picked boring shadowy things, but given more time I would have been more creative, which would have also made them more visually distinct from one another.

I would also have liked to use vision cones to more clearly indicate where enemies are facing now, and where they will face next.

Your game is so creative! You presented the mechanic of managing two things at once in a very interesting way. The two screens reminded me of the Nintendo DS. The graphics are also very minimalist and cool.

Thank you. Yours is fun but very difficult :)

Rated! It's fun, but it needs a bit of optimisation.

Rated! It's very good.

Coma is a very creative puzzle game about time travel.

It's got just under 30 ratings but it deserves so many more!

Thank you :) I've rated yours and the music is great.

Thank you. Good job to you too :)