Cool concept, but it needs some work. First normalize the vector when moving so that the player isn't faster than he should be when pressing w + a or d. Second maybe try to fix the audio loops so that zombies don't cut each other off. And last hide the cursor. It's very easy to do in unity and for me it's necessary in a first person game.
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Dig For Your Life 1.0 (Brackeys GameJam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #162 | 3.479 | 3.479 |
Audio | #228 | 2.938 | 2.938 |
Overall | #305 | 2.927 | 2.927 |
Fun | #315 | 2.833 | 2.833 |
Game Design | #330 | 2.896 | 2.896 |
Theme | #333 | 2.958 | 2.958 |
Innovation | #395 | 2.458 | 2.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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