Oh that's really unfortunate to hear. But as far as my own tests and those of others go, the game should not feel unresponsive. If you want / got the time it would be nice if you could let me know what is unrensponsive and which hard-/software you are using.
NoobTenLuka
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Thanks for playing!
I think especially merges with the pawn could be a future improvement as you say.
I personally think what made it hard is that the figures have a specific shader which, as of now, doesn't support shadows on the object which makes it very very hard to see and that's basically the reason we had to add the extra text in the top right corner.
Thank you for all your interesing idea. If we keep working on this, I think we would probably take some of those ideas into account. The unmerging idea already came while playing but was not being done because of the time constraints and the already pretty bad code base. I think I'll personally take a little break from the jam but I'll try to play your game because of the critical and kind feedback.
Thanks for the kind feedback. The mergable pieces are now explained on the main page of this game. We actually found the bug like 30 mins before release but it's only a visual bug and we were already pretty exhausted, that's why we cared less for this bug, though in a more polished version it should be fixed.
Thank you for playing :D I had the idea of getting collectables like you mentioned from the beginning but due to the lack of time I had to scrap that idea (Implementing + Search for Art etc. Would have easily taken more than 24 mins.). And after 3 Controls you run completely out of control. So in a bit it is the theme but ofc I could have done better there. I had some concerns about the floor texture but again lack of time. Thank you for the feedback. Expect me to review your game soon!
Cool concept, but it needs some work. First normalize the vector when moving so that the player isn't faster than he should be when pressing w + a or d. Second maybe try to fix the audio loops so that zombies don't cut each other off. And last hide the cursor. It's very easy to do in unity and for me it's necessary in a first person game.
An interesting concept but not very fun in my opinion. Mostly because it was just a game based on pure luck (or at least that's what I saw). The animations are okay but would need more polishing. The graphics are okay honestly for a game jam game. As other ones mentioned it here already the player control is something to work on. There's no walking back, no way to control the camera and not the body (which can be a good thing but the body rotation is weird). Maybe introduce more concepts into the game. Or make it at least not completely luck based.