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[Devlog] - The first beta of our golf game

A topic by devmarcstorm created Feb 20, 2020 Views: 133 Replies: 3
Viewing posts 1 to 3
Submitted (2 edits) (+2)

Hi, we're participating in a Brackeys GameJam for the second time.  After the few days (in which there was not much time through work) we finally have a presentable version of our idea. We are 2 people (Matti and Marc (me)). I mainly take care of the programming and my team partner does the 3D models and the UI design.

The rough game idea is to master the golf course, but this time try to avoid the holes: D

A big step was that the ball no longer falls through the world: D (Hopefully)

We used free assets for the music and sound effects. Otherwise we have done everything from scratch.

We hope that the game offers a feasible and fun challenge and we are excited to see which scores you can achieve :)

However, the physics are pretty strange. :D

We are open to feedback and suggestions. Even if we don't have as much time as last time, we want to try our best to get the most out of the game.


If you want to try it out, you can find our game here:

https://devmarcstorm.itch.io/brackeys-gamejam-3

We are very grateful for feedback and support.


By the way, that was our game from last time:

https://devmarcstorm.itch.io/love-in-a-hurry-brackeys-gamejam-2

Submitted

2. Devlog:

We submitted our game.

In addition to some improvements and bug fixes, we now have a pause function. We have increased the points you get when you touch an active flag to make the game a little easier. And you can now adjust the volume of the music in the main menu.

In addition to the current Windows and macOS builds, we also have a web version so that you can play it directly in the browser.

We achieved everything we wanted to do, but of course we are open to comments that suggest improvements or feature requests.

Thank you and good luck.



Submitted(+1)

Looks cool!

Submitted

Thank you :)