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A jam submission

Tachyon ClickerView game page

A short story about loss, love, and theoretical particles that travel through time.
Submitted by Delavtv (@delavtv), Luis de la Vega Lopez (@papaluisre) — 10 hours, 56 minutes before the deadline
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Tachyon Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1823.5863.586
Game Design#2013.7243.724
Overall#2083.6213.621
Graphics#2353.8623.862
Innovation#3233.4483.448
Fun#3453.4483.448
Theme#3563.6553.655

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
A short story about a physicist who lost everything and need to harvest Tachyons to rewind time. A different take on a tycoon gane.

Did you write most of the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

This was such a cool idea and was done really well! I love when clicker games have a story and objective rather than just going on endlessly! It felt like a bit of a grind to get to the end, but I think this is probably just because it is meant to be played in one sitting so you cant gather currency in the background like most clickers. Overall This was one of my favorite games of the jam!

Submitted(+2)

Incredible work - I was blown away when I realised I could minimise the desktop windows. Such a small thing but it suddenly made everything feel more real :D

I can't wait to finish the story!

Submitted(+2)

I really like the start of the game and the typing effect and sound. Good job! I like this kind of games, and you did it so well :)

Submitted(+2)

Un buen clicker. Al contrario que muchos comentarios de abajo, a mi si me gusta este estilo de juego. 

Las cosas que le haria para mejorarlo:

-En vez de un sonido de maquina de fondo, una musica loopeada que le de algo de ritmillo haria mas facil jugar al juego

-Tener todo desbloqueado desde el principio no me da la suficiente sensación de progreso... Quizas bloquear las siguientes mejoras hasta que no hayas cumplido X objetivo (Por ejemplo, no se te desbloquea la 3a mejora hasta que no tienes 20 de la 1a y 20 de la 2a). De esa manera le das sensación al jugador de progreso y de avance.

-Hacer que durante X tiempo los clicks valgan mas? En plan un random que sea cada X tiempo que tengas... 15 segundos? Para pulsar a saco y ganar muchos puntos de golpe... Le añadiria el querer estar atento a ver si sucede. 

-Ya que teneis una historia, hacedla mas profunda, incluso cuando desbloqueas cosas, alguna cinematica para que el jugador vaya descubriendo cosas a medida que avanza estaria chula.

-Unificar algo mas el arte. Teneis en la lista dibujos "pixel", mientras que otras cosas son fotos como el bebe. Decantarse por una cosa o la otra para hacer un juego mas compacto. 

Poco más, un placer jugar a vuestro juego :)

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Viewing comments 25 to 21 of 25 · Next page · Last page