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A jam submission

Re-Move ItView game page

A small block-moving puzzle
Submitted by Happix Games — 2 hours, 26 minutes before the deadline
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Re-Move It's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#8832.7113.833
Fun#10182.4753.500
Audio#10642.2393.167
Game Design#10832.4753.500
Overall#11062.3773.361
Graphics#12262.2393.167
Theme#13432.1213.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
In each level you must move all blocks to their destination seperately, though each block resets its position, when the destination is reached. In that way, the movements of the other blocks are rewinding, when moving the current block.

Did you write most of the code yourself and made all the assets from scratch?
The code is written by myself, the tiles and UI backgrounds are drawn in Gimp and the sounds were making with Bfxr. The used color palette, the font and the music were used from thierd parties and are marked.

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Comments

Submitted

Fun game, nice puzzles. I would love for the controls to be explained tho. I tried a lot before i finally figured it xD
Nice chiptune too!

Submitted

Cool game, the puzzles were fun :)

Submitted

Nice game, had fun with it :) well done!

Submitted

I think this game has a great level design and some unique ideas. Unfortunately I feel it falls into a trap that a lot of "sokoban" (is this a sokoban game??) style games fall into, and thats that actually preforming the solution is more tedious than finding the solution itself. What I mean by that, is that even though I know for a fact what I'm supposed to be doing, it still takes a loooong time to do. This is made even worse by the fact that a single wrong input, or a double tab of the spacebar, can force a level restart.

The two main ways to fix this would be to removed the "confirm input" style of gameplay, and just have me move these characters on a grid, and to compensate for the additional input mistakes that I would make, add in the ability to undo individual moves, a-la Baba is You, or Stephan's Sausage Roll (Two great games to look into if you wanna study puzzle design!)

Developer

Thanks for your review and the suggestions! I didn't implemented an undo-ability, so the player must plan his movements. But in the next version (after the game jam) I will change the confirmation of the input with the spacebar, so the player isn't so much in need to undo the last move.

Submitted

Wow, this game is really cool! The first jam game I'm playing that has actually fun gameplay and isn't (too) frustrating. It's such a pity that you messed up with the UI! It will only scale right on 1920p*1080p, I suppose.

However, the art is cute, the puzzles are fun. I like the sounds and REALLY like the music. One thing you should definitely do later though is replace one of the red boxes with another color, because it is irritating which box belongs to which exclamation mark. Overall, great, simple game.

Developer

Thanks, I'm glad that you enjoy it! Yeah, I messed up the UI in the last hours by switching from WebGL to an executable :(

Submitted

Amazing game, great concept and design! I only played though 5 levels, but I like it so much I'm keeping it to play the rest some other time :)

Developer

Thanks! I'm glad, that you're liking it so much :)

Submitted

the screensize is too big for my laptop screen

Submitted

I can't really rate it, the content is mostly off screen on my 1366x768 monitor.

Developer

Thanks for your feedback. I wanted to make a WebGL-Version, but it didn't work, so I switched to an exe-File, but missed to make it for multiple Screen-Sizes :(