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ChronoPhasor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 3.833 | 3.833 |
Overall | #485 | 3.292 | 3.292 |
Audio | #544 | 3.083 | 3.083 |
Graphics | #546 | 3.417 | 3.417 |
Innovation | #601 | 3.083 | 3.083 |
Theme | #612 | 3.250 | 3.250 |
Game Design | #683 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind time for yourself to dodge enemy attacks and deal out additional damage.
Did you write most of the code yourself and made all the assets from scratch?
All non-engine code is by me. Some sprite and audio work was done by me also, but the rest came from royalty free sources.
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Comments
Great game, I really liked the sound together with the art. It made a cool "slimy" feeling. As a suggestion, the screen shaking is great, but at some movements, it's a bit too much, so maybe you could reduce the effect a bit.
Really like how the animations can give so much life to that square!! As feedback, I think the Rewind theme could be more implemented.
Good juice, good effects, nice camera shaking, beautiful environments, but boring characters, I really really wish this game had more interesting characters than just shapes, it would make it ten times better, the only real downside with the gameplay is that I wish you would slash towards where you were aiming your mouse, otherwise really fun and nice game!Game Design: 4/5
Fun: 4/5
Innovation: 3/5
Theme: 3/5 (I never saw a real point in the rewinding mechanic, and in the game it even said "shift to dodge" so it didn't feel completly finished yet)
Audio: 4/5
yeah, I’m not much of an artist/animator. I spent a bit of time searching for a premade one that worked but I just decided I’d rather polish what I have and try to give it personality through code.
The reason it says “shift to dodge” was because I didn’t really know how else to show that rewinding makes you invulnerable, haha. It’s definitely not a totally necessary (or finished) mechanic right now and I wish I could’ve explored it more.
Thanks for the feedback :).
The gameplay is the most important aspect anyways :-)
This game has just the right amount of juice (other than the hit sound being just a bit too loud for me) and the character feels really good to control thanks to a great movement speed and some squash and stretch on the jumps. The footsteps coming from the character feel kind of... awkward, considering that the character is just a rectangle, but I don't mind it. I didn't find myself using the dodge mechanic that often, it seemed to get me into more trouble than I was already in, but I think I was just using it at the wrong times. Overall, great work!
the game is enjoyable, i had a lot of fun even though the characters are just shapes. my only concern is the camera shaking.. or is it the damping? theres some jittering from the camera, it is to the point im getting a little dizzy.
There is some light camera shake when you hit stuff and when you get hit. You're not the first to talk about it so I guess it'll be something I have to tweak. Thanks for the feedback!
The dodge mechanic working in reverse fits the theme quite well. I couldn't really kill any enemies but attacking them was satisfying as they spurted out blood. The sounds fit well and the menu sounds were really good.
The camera was a nightmare for me, I get motion sickness and the speed that your camera bounces around when you move made me sick pretty quickly, might want to tweak that a little.
Overall quite a fun game, nice work
Character Controller feels very nice, fighting with enemies is satisfying and juciy, love that.
I liked this game! hitting the enemies with the squish sound is really satisfying and the game is quite fun to play. The rewind mechanic was a bit hard to use though. The tutorial was integrated in to the game nicely but it was a bit annoying that there were no checkpoints. I died quite close o the end, had to start over only to find there wasn't much game left. All in all it was fun though, I gave a good rating :)
yeah, a checkpoint system definitely should've been something Id built from the start. unfortunately it was pretty late when I realized it really needed one and it would've had me restructuring a lot of code. I put that time towards more polishing and toning down the difficulty to compensate but I'm not too sure that that was the right choice, haha. I think something like Hyper Light Drifter's checkpoint system would've worked really well here.
Thanks for the feedback!
Fun and innovative, I like your take on the theme.