Play game
2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #318 | 3.719 | 3.719 |
Innovation | #513 | 3.219 | 3.219 |
Graphics | #589 | 3.344 | 3.344 |
Audio | #602 | 3.000 | 3.000 |
Overall | #635 | 3.115 | 3.115 |
Game Design | #827 | 2.875 | 2.875 |
Fun | #997 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our game revolves around the idea of rewinding time to change the past to affect the future. The game starts in 2025. You are the last of your kind. Unfortunately, in 2024, disaster struck, and all others of your people were wiped out. Fortunately, before the incident, you worked for the government. There was a top-secret project to construct a global time machine that would have the power to rewind the entire planet to a previous state. Because of your ranking, you knew that the project was started and that a prototype was being built when the incident occurred. If you were to reach this experimental GTM and finish its construction, you would be able to restore everything to a state before the disaster. Because of your government status, you also had access to a personal rewind watch. Your watch is pretty small so it can only rewind you several years back. You can influence the past to help you in the future.
We didn’t want to make a simple “rewind” button or key that just acts as a restart button. We wanted to do something more complicated for our first game jam. Instead, we went for the bigger picture, rewinding years instead of seconds. Our game fits the theme because it is unique and uses the rewind time element to right your wrongs in the past.
Did you write most of the code yourself and made all the assets from scratch?
We wrote most of the code ourselves. All sprites were drawn by us. We used a font from google fonts, https://fonts.google.com/specimen/Megrim.
Leave a comment
Log in with itch.io to leave a comment.
Comments
It's a good idea but not very well executed. The handling of the character is pretty solid but I did not know what to do ^^' Felt a lot like trial and error but not in a fun way.
Thank you! Yes, we're definitely going to make the game more clear after the jam, a lot of people gave that as feedback.
Very nice! You have a definite art style and the animations feel really nice. I love the music and the feel I get playing your game. :)
Thanks a lot! :D Your game is cool as well!
I got stuck at one point because I couldn't work out which item to use on which object, and the game didn't really explain anything after I did something. I liked the idea, but consider making the consequences of the player's actions more apparent. The game was good overall, very nice visual design which to match the theme!
Hope you had fun making it!! ^^
Thanks! Yeah, making the gameplay more clear is one of our priorities now.