Really Enjoyed! I loved the story that you gave to the game, which really made it stand out. Also, the puzzles and level design are on point! My one suggestion would be to make it a little bit easier to tell which traps are about to fire, as I ended up dying to traps I forgot were about to fire a lot more than I'd care to admit :P. Overall though, I thought this was a really awesome entry!
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Tomb of the Dark Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #74 | 3.908 | 3.908 |
Overall | #90 | 3.810 | 3.810 |
Theme | #101 | 4.103 | 4.103 |
Game Design | #102 | 3.885 | 3.885 |
Fun | #173 | 3.667 | 3.667 |
Graphics | #256 | 3.839 | 3.839 |
Audio | #266 | 3.460 | 3.460 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Canda will activate the power she has stolen after every three move, rewinding the time of her enemies while moving forward with the same moves but in a reverse order.
Did you write most of the code yourself and made all the assets from scratch?
Code is written during the game jam but assests are taken from the web.
Use space to talk in convo time! Sorry no pause on esc :(
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