I made it up to the last room, but I gave up trying to get out. Womp, womp! It's a cool game, and the time dance takes a little getting used to. Nice job designing the puzzle rooms around that three step mechanic! Sometimes I felt like rooms had only one "correct" sequence, so it felt more like trial/error than clever planning on my part when I won. Overall, though, nice work!
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Tomb of the Dark Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #74 | 3.908 | 3.908 |
Overall | #90 | 3.810 | 3.810 |
Theme | #101 | 4.103 | 4.103 |
Game Design | #102 | 3.885 | 3.885 |
Fun | #173 | 3.667 | 3.667 |
Graphics | #256 | 3.839 | 3.839 |
Audio | #266 | 3.460 | 3.460 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Canda will activate the power she has stolen after every three move, rewinding the time of her enemies while moving forward with the same moves but in a reverse order.
Did you write most of the code yourself and made all the assets from scratch?
Code is written during the game jam but assests are taken from the web.
Use space to talk in convo time! Sorry no pause on esc :(
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