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Time Shaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1264 | 2.245 | 2.750 |
Fun | #1280 | 2.041 | 2.500 |
Audio | #1340 | 1.735 | 2.125 |
Overall | #1370 | 1.956 | 2.396 |
Game Design | #1372 | 1.939 | 2.375 |
Graphics | #1378 | 1.939 | 2.375 |
Innovation | #1434 | 1.837 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It uses a game mechanic that lets a player go back in time.
Did you write most of the code yourself and made all the assets from scratch?
yes all but one sprite sheet.
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Comments
Congrats on your fist game jam. The first is always the hardest while you get your barings. Not sure if this was intentional but it does help to be able to keep shooting even while rewinding time and actually defeating more enemies :)
The games need an overall rework, but it's playable! So you did it! good job
Keep working on your skills and next time you will do better! :)
I really liked the fact that the rewind didn't affect only you, but also the enemies. The game itself it's pretty simple, but enjoyable. It could use a few adjustments: the levels are very similar to each other. some variation (a cave for prehistory, a castle or a village for medieval would be welcome, with the same art style). The projectile has to have a max range, otherwise you can end the level just by staying still and shooting from the other side of the map. And finally, a nitpick, in the options menu the text is not positioned right
The rewind and shooting mechanics did not mesh well together, and the level design was not too interesting. However, it is still an enjoyable experience, and an overall good game.
It's a decent game with a neat concept. The rewind mechanic and level design does need some work though. You can still shoot while rewinding and sometimes are sent back to somewhere you never went to. You can also kind of camp behind bushes and wipe people out or shoot people off-screen. Also because of the respawning it feels kind of repetitive shooting everyone and you can sometimes get jumped when a bunch of enemies respawn around you. It's decent otherwise though.
Thanks for the feedback, really appreciate it. I'll be sure to check out your game.
No problem dude and thanks.
The rewind mechanic was actually quite interesting, and well made, but it doesnt mesh very well with the shooting mechanic.
Enemies are far too easy to kill, and so many spawn that killing waves and waves over and over is quite uninteresting, and repetitive. The rewind mechanic was actually pretty cool!