Tend
Creator of
Recent community posts
The introduction and the setting are very well made. I feel like the limitation on not bein able to shoot from behind makes things a bit too frustrating. You can easily be chain-stunned by the static enemies, but once you get the hang of it it's not that bad. The final enemy was a bit unexpected, but not really a challenge. Overall good game, hope you get to make it longer in the future
I feel like this game is simple, but very well made. I especially appreciated how you used the limited graphic to give the game a very distinct look. The gameplay is mostly smooth, but maybe something like being able to choose what weapon you want to use could be more interesting. Also, I'm pretty sure I encountered a bug where some enemies stopped chasing me and one of them then became non targetable by my attacks.
This is a really well made game. The idea is well executed, the game is fun and the music is just perfect.
I noticed that the maze is generated procedurally, and I'm a big fan of that decision, for it reduces the feeling of revisiting the same place over and over again. Maybe the only thing that is a bit lacking is some sort of player feedback, but I can't really complain about this in a game made in 7 days and with a folder size of 7Mb(!!).
This game is a trip and an half. I was not sure of what to expect 99% of the time. The visuals, music and sound design are just outstanding and the game as a whole is extremely polished. What intrigues me the most is how you made the matching minigame. I filled the hearts in both, and the last part becomes very chaotic. Overall, great submission.
This game can be more complex than I expected for a game jam entry. The upgrade system is well made and pretty deep and incentivizes multiple runs. The gameplay may be simple, but it's pretty damn effective. It reminds me somewhat of Hill climb racing, in 3d and with many more explosions, and the night-day cycle is a nice touch.
I think there are a couple of issues though: sometimes I got hit by the airstrike with no way of reacting, the intervals between fuel can be too long (although this may be intentional, see Hill Climb racing) and, the weirdest of them all, if you drive in reverse nothing spawns and you don't use your fuel. It took me a bit, but I managed to clear the whole stage this way, without any upgrade.
This is is definitely one of the most original games I've found, and the style really suits it. But I feel like the design of the idea could be improved. I ended up just clicking on random people to find each and every Ivan and take them to the person in white. It would become much more interesting if you could make the various hints actually necessary. Maybe there is a single Ivan but some of the other people lie and you can identify them, and instead of physically find him when the time is up you review the info you gathered and chose among a few options based on the identikit you created.
Take this as a constructive feedback, because I really did appreciate the idea and I feel like it could be even better.
One of the best submissions so far. Everything about the game feels polished and well made, and the game itself is really fun to play. I feel like with a little more work this could well be an indie title on steam. I managed to reach the 14th wave, before it became a bit too hard for me, but it was a blast
Thank you for the feedback. The towers do have an hp bar, but the insects do too much damage too fast, so you may not notice.
The ability of heal the towers is really good idea, and I think it could at least be applied on the upgrade, which would heal and increase the hp of the tower, or it may require specific button to repair it.
As for the score, the formula is "insects killed + current money * 2 + tower destroyed * 2", so I guess you got many towers destroyed and didn't have much money at the end, but indeed you got pretty far, thank you for playing!
The graphic of this game is really amazing. You are indeed a very skilled 3d Artist. The music and the sound effects are fitting too.
The mechanics themselves are interesting, but I feel like they don't really synergize together. The reloading forces you to stand still while the fireball hits you. Also the recently killed enemies still body-block you and it can be hard to get to the coin in time.
I would also pick on the balance of the towers, especially the cannon, but I too created some sort of tower defense, and I know how hard is to balance these things out. Overall, good game.
I really like the introduction, it has a very fancy style, that well complemented by the music. The visuals are also very pretty, you made a good choice.
The game itself is simple but enjoyable. I'm not so sure about the point system though. It feels like it's too hard to get enough to pass the level. I would have just used them as an high score, not as a requirement.