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Crystallia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #127 | 3.750 | 3.750 |
Graphics | #287 | 3.781 | 3.781 |
Overall | #368 | 3.432 | 3.432 |
Game Design | #373 | 3.469 | 3.469 |
Audio | #541 | 3.094 | 3.094 |
Theme | #557 | 3.344 | 3.344 |
Fun | #561 | 3.156 | 3.156 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time reversal is an important part of the game. Initially you get a Game Over before you can play, and you can rewind and isolate buildings from time in order to defeat the corruption.
Did you write most of the code yourself and made all the assets from scratch?
I wrote every line myself, with the exception of maybe 2-3 snippets from tutorials. My father helped make some 3D models.
All of the assets were made from scratch for this game jam, with only three exceptions: The music is creative commons material from Antti Luode, who shared his material with the GameDev subreddit. I also used 5 icons from game-icons.net. Lastly, I used one skybox from the Asset Store which I am licensed for.
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Comments
Good idea for a game. A more detailed tutorial will players help get faster into the game. The art and audio are very nice. Great game! :)
Thanks for trying the game and giving your feedback, I really appreciate it! I definitely need to work more on the tutorial, there's some critical info missing from there.
This might be the best lowpoly game I have played in this game Jam. The music is spectacular. I love it I hope you work on the tutorial bit coz I got stuck I had to repeat again to really understand but this is gold❤❤❤❤
Wow, thanks for your kind words and advice! I'm glad you enjoyed the game! Based on all the feedback I'm getting, I'm going to rework the tutorial once the jam is over -- for now, I've added some advice to the front page. I can't take much credit for the music; an artist offered up his collection for game developers with a creative commons license on the /r/gamedev/ subreddit, and I just picked a few that sounded right to me. You can find more of his work directly here: https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs
I like the audio goes well with the pacing of the game. Things seem fast but you can rewind back to save yourself. I initially don't understand what spreading things do, but still managed to get some resources with the drill.
The game is cool, not bad :)
Thanks for trying it out! I really appreciate your feedback -- I'm going to keep working on the tutorial and making sure it's clear what to do in the game.
Really nice graphics! I like this lowpoly-voxelated style a lot. Unfortunately, it is really hard to understand what to do in the game: I’ve placed a few drills and they started producing resources, but I couldn’t place any terraforming buildings anywhere, except windspire, and I couldn’t place the corruption remover either. It is also unclear what does terraforming do. I think the game would profit from a more detailed tutorial, or just more info on the game page. The starting menu seems positioned wrongly (see the attached image).
Nonetheless, the game looks very promising, good job!
Hi, thanks for trying out my game! It's clear after a few comments that I need a better tutorial, oops! Thanks for noting that menu issue; I don't see it on my box, but there must be an issue with it on other displays. I'll update the game page with a bit more information so future players know what to expect. Thanks again!
It's a super cool game! Great aesthetic too, pretty awesome all around. You should spend a little more time on balancing though, making it a little harder to cheese would go a long way.
Hey, thanks a ton for playing and your feedback! If I keep developing on this one, I'll definitely put my eye on balance and making the difficulty mean something. Hope you had fun with it!
This is a really cool strategy game! Very interesting concept and I could see myself getting better as I played it. I feel like if there could be a slower, more gradual tutorial that'd lessen the learning curve. Great game given the time frame
Thanks for giving it a try! I agree that the tutorial process needs work -- my wife tried it, and I could see that some of the concepts and controls weren't intuitive enough. I appreciate your feedback!
It's a neat concept, I was able to indefinitely hold out by surrounding my castle in crystals in equal distance patterns and jst ride out until I gathered enough resources to build more outward lol
Thank you for trying it out! I spent some time on balancing, and I knew there would be an issue with the anti-corruption towers. But I wasn't sure how to fix it in time. Hope you had a good time with it, anyways!
I really like this concept - there's a real sense of urgency with every move you make! It's not 100% obvious how you're supposed to stop the corruption, but other than that, well done!
Thanks for playing! I agree that I needed a bit more introduction/description in the tutorial. I hope you had fun with it!