Weirdly compelling - really nice concept!
Lasrix
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Interesting concept! Not sure if you've implemented a weighting to the RNG which makes it more likely to roll a given number if that zombie is getting too close the dice, but several times I was so close to losing and by some miracle rolled the right number! :) It would be cool to maybe add some strategic mechanics to game, perhaps something as simple as being able to build blockades every so often that slow the zombies down for a little bit. Well done!
This game is amazing! Music fits really well, art is good, and game mechanics are incredibly refreshing! Incorporating blackjack into your game was a very clever idea. Only tiny thing that could be improved is the balancing: my first go I really struggled, but by second try, as soon as I had upgraded one snake fully, there was no stopping me :) Good luck!
I had loads of fun with this game, and the graphics are really cool! I found that the player could move much faster than the enemies so you could basically outrun them and not have to deal with them. I don't know how you've coded the spawning mechanic, but perhaps it could be cool if the program predicted where the player was going and spawned some pre-emptively, to stop the player being able to cheese the game :-) Good job!
Great game with just the right amount of difficulty! You can really tell how well-thought out each obstacle is, and its great how there is a timing pattern to each one so that the player can eventually learn how to get through it, rather than it all being a bit random and down to sheer luck. Nice job!
Cool! I think that could fix part of the problem, I know sometimes the stars end up inside the obstacles because they are a bit faster than the obstacles, but it could be that your idea fixes it enough so it happens so rarely it doesn't matter. I'll have to implement it into the game and see how it goes. Thank you!
Thanks for your response! I agree that some bugs were left unsolved. I tried weighting the spawning system for the obstacles a bit so they would appear more regularly on the bottom, but I completely get what you're saying and I probably could've done with weighting it a little heavier on the bottom. I also struggled to come up with a solution for the diamond, so if you've got any ideas for that, that would be much appreciated :-) Thanks!
The graphics are really cool! They're not too distracting but they certainly intrigue the player. The bounce felt good as well and it gave you just enough height that sometimes you would wonder whether you were gonna make the jump which I think gave it a bit of a 'just one more go...' sense. Well done!
Nice game, and pretty hard too! The rewind mechanic could sometimes be a blessing or a curse, either removing you from danger, and putting you right in the middle of it - I think it was a good call adding a second long immunity when you touched the pillow and it removed any monotony, so good job! It could've been cool if there was a highscore mechanic or something like that which would give the player something to aim towards
One of the first things that caught my eye was the trail behind the cube :-) other than that, I liked how easy it was to restart so that it didn't feel like you were being punished for not figuring out how to do it first time round - I think it added a lot to the sense of wanting to play more. Brilliant puzzle game!
I really like the audio and graphics in this game - the differences in audio between each level makes me panic a bit every time whilst I adjust to them :-) but that means when I, inevitably, fail, I just need one more go... and one more after that. Perhaps it would cool if there was some sort of health pickup so the player can get a bit of a second chance, particularly towards the end of the level. Really well done!
Hi, it would be great if you could include mine, show me how good you are and i'll be watching :-)
https://lasrix.itch.io/rebound
Browser based, submission number 722781
This game is really cool! Flipping the level really puts a unique spin on the theme rewind. It's great how the game encourages you to learn by trial and error, and applies what you have just learnt to the next level - it really gives the player a sense of achievement when they finally get through the level