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Pew weP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1216 | 2.182 | 2.857 |
Graphics | #1314 | 2.073 | 2.714 |
Theme | #1357 | 2.073 | 2.714 |
Overall | #1482 | 1.782 | 2.333 |
Game Design | #1489 | 1.746 | 2.286 |
Fun | #1559 | 1.637 | 2.143 |
Audio | #1775 | 0.982 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The ball will rewind to the gun after 2s (following the same path it traveled in the air and the positions the gun traveled while in the ball is in the chase).
Did you write most of the code yourself and made all the assets from scratch?
The only thing that are not by me is the gun model that I got on Dev Assets, the bat model on the Unity Asset store: https://assetstore.unity.com/packages/3d/props/weapons/baseball-bats-pack-102171
and the skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717
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Comments
Neat idea, i really like the ripple effect. The bat swing animation seems a bit odd how the bottom moves forward a bit first before swinging but over all pretty awesome and neat concept.
Cool concept, I like the gun
ripple effect is really cool. solid fps controls but sensitivity was too high for me.
The controls made me feel dizzy maybe because the camera moves too fast. and also i accidentally threw my gun outside the room and cant get it back. but i do like the concept, it just needs a little more fine tuning
Thank you for you feedback! If you respawn by presing K you get another gun but yeah, that is maybe a flaw, I will look into it. And be sure that I will add a mouse sentivity option.
:thumbsup:
I do like the concept of using gravity force to propel yourself up, but you do need to have a jump button so the player will not be required to look away from the platform.
So you think the tradeoff is not worth it? I though it was original to remove the jump button and replacing it with the bat swing jump. I will think about it. Thx for the feedback!