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Time Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1375 | 1.678 | 2.600 |
Game Design | #1376 | 1.936 | 3.000 |
Innovation | #1446 | 1.807 | 2.800 |
Overall | #1488 | 1.764 | 2.733 |
Theme | #1501 | 1.807 | 2.800 |
Fun | #1519 | 1.678 | 2.600 |
Graphics | #1533 | 1.678 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The wizard has to Rewind time to make it through the evil Bullywug Dungeon
Did you write most of the code yourself and made all the assets from scratch?
yes I did. The stone BG and FG were made though with help from a friend as I am terrible at making looping Backgrounds
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Comments
I think you kind of have the order off the levels wrong
Could have been nice, but I feel this game is held back by some frustrating things :
-The collisions feels kinda wonky, which can get pretty annoying when you are trying to double jump onto something, only to get your character stuck in the wall.
-You somehow have two levels dedicated to teaching about buttons and colored buttons, but they are placed after the one where you learn about dropping crates on ennemis. Which needs to use colored buttons. That's still simple to do but it's weird.
-The death system was the most annoying thing for me, mostly due to the level where you have to drop down, activate a switch, and then rewind before touching spikes. This reminded me of why the auto rewind on death is so great in Braid.
Overall, I wasn't that thrilled with the game and its design, as I felt it could have been way better.
However, you should keep on doing more games, and improve.
Very nice mechanic! I liked a lot of the puzzles, but some of the later ones were rather difficult. Love the NES Aesthetic, both in music and sound.