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Clockwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #18 | 4.259 | 4.259 |
Fun | #28 | 4.111 | 4.111 |
Theme | #75 | 4.148 | 4.148 |
Overall | #76 | 3.858 | 3.858 |
Innovation | #174 | 3.667 | 3.667 |
Graphics | #248 | 3.852 | 3.852 |
Audio | #529 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player has to rewind clocks to affect the environment.
Did you write most of the code yourself and made all the assets from scratch?
Every asset but sounds I made from scratch.
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Comments
I loved the artstyle and overall presentation. A lot of polish with the death effect, screen shake and dust particles. A bit to difficult for me later on though. Felt that the timing is very unforgiving, especially the levels where you fall to the one below and have to repeat it. But I guess that's what the skip level is for (kudos for that). Maybe I have to just git gut. My biggest gripe (yet easy to fix) is that you can't jump with W. It would be way more intuitive for me that way.