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Time Vikings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 4.500 | 4.500 |
Fun | #41 | 4.045 | 4.045 |
Overall | #42 | 3.966 | 3.966 |
Game Design | #68 | 3.977 | 3.977 |
Audio | #82 | 3.818 | 3.818 |
Theme | #217 | 3.864 | 3.864 |
Innovation | #224 | 3.591 | 3.591 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Players rewind time to analyse viking attacks and come up with a strategy to defeat the vikings.
Did you write most of the code yourself and made all the assets from scratch?
I've made everything (including modeling, texturing, animating, coding, etc) except for the background music and the water shader.
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Comments
I really love the fact that you can see how the enemy is going to act in the upcoming level , and you can place towers accordingly. I think you could have done more with the conept given more time though. You could have unforseen events that dont show up until you place towers. Overall its a fun game though! Id be interested to know how oyu made the islands though, just with unity terrain tool?
Thanks for playing! The islands are made up of meshes with smooth shaded sides.
Oh! I see, so you made them in 3rd party progam like blender. Well they look great! And I love how the boats sail right up to them.