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WebGL build refuses to load past 90% in any browsers

A topic by StrodoGames created Aug 05, 2020 Views: 3,953 Replies: 7
Viewing posts 1 to 6
Submitted (1 edit) (+2)

Does anyone know what is causing this? google hasn't brought forward any solutions and I'm starting to worry that the sleepless nights are going to be for nothing if I can't fix it...

Information:

  • Built in Unity 2020.1.0f1
  • Uses new input system
  • File is zip and includes the index.html, Build and TemplateData folder
  • Build and run loads absolutely fine
  • Tried clearing the cache and tried it on another device
  • I've tried doing a dev build followed by a normal, normal upload still gets stuck and dev build runs fine
Submitted(+3)(-1)

I had this EXACT SAME issue for the last four hours. Mine worked when I went into the Player section in Project Settings and changed the compression from gzip to Disabled. Hopefully that works for you as well!!!

Submitted(+1)

Worked for me as well... really appreciate the help thanks

Submitted(+1)

thank you so much for your help i had the same idea to change the g zip to disabled but i didn't know if that would break my game

Submitted

Hey Strodo and Feline, I had this issue as did someone else here who had reached out for assistance and I found this to be most helpful, assuming you are both using Unity 2020 :)

https://forum.unity.com/threads/changes-to-the-webgl-loader-and-templates-introduced-in-unity-2020-1.817698/

Switching on Decompression Fallback worked for me :)

PB

Submitted

For some reason unity 2020 seems really broken with WebGL, try making a copy of the project and opening it in 2019.4

(+1)

"Switching on Decompression Fallback worked for me :)" ~PicusB

This does work for me:

Using 2020.1.6 go to file>Project Settings>Publishing Settings>Decompression Fallback


WHOOOOOO DECOMPRESSION FALLBACK FIXED EVERYTHING YESSS