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A jam submission

LIL JYMMYS ADVENTUREView game page

Submitted by Cibers — 12 hours, 18 minutes before the deadline
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LIL JYMMYS ADVENTURE's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#12882.0553.250
Theme#13362.3723.750
Innovation#13602.2143.500
Graphics#14162.2143.500
Overall#14542.1353.375
Fun#14752.0553.250
Game Design#16051.8973.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
in this game you must join the forces of 4 different characters and use them together to pass the levels

Did you write all the code yourself and made all the assets from scratch?
yes i did it in my 3 peope team

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Comments

Submitted

The game was pretty fun and I like the four different people with different task I do wish that there were some way to have character follow so that you won't have to walk back and forth

Submitted(+1)

Pretty cool idea! I was able to get through the tutorial and the next level, but it seems to freeze when Jimmy interacts with the door at the end of the level (let me know if you guys are experiencing this on your end). From my play through of the game, I think I got the idea of what 3 of the characters can do:

  • Jimmy's the only one that can unlock the door, and seems to also jump higher than anyone else
  • The tall fellow seems to have more weight, based on his interacting with one of the buttons in the level to lower down the log bridge
  • The witch can teleport

I haven't figured out what the small kid can do. Would love some insights on his role/ability.

So I first found it hard to navigate the levels, as the characters can't pass through each other. But I did find they can jump over each other with well timed jumped (actually, I think I just had to spam the space bar), so that solution worked out find for me. Was that intentional?

By the way, I really love the graphic design, both the character design and the background. Props to the person on your team who did the graphics!

Was there any consideration on giving a wider view of the level? It became quite jarring and time consuming switching between the characters.

Also, I like the integration of a tutorial within the first level to get things moving. Always great when you can just start playing a game quickly.