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LIL JYMMYS ADVENTURE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1288 | 2.055 | 3.250 |
Theme | #1336 | 2.372 | 3.750 |
Innovation | #1360 | 2.214 | 3.500 |
Graphics | #1416 | 2.214 | 3.500 |
Overall | #1454 | 2.135 | 3.375 |
Fun | #1475 | 2.055 | 3.250 |
Game Design | #1605 | 1.897 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
in this game you must join the forces of 4 different characters and use them together to pass the levels
Did you write all the code yourself and made all the assets from scratch?
yes i did it in my 3 peope team
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Comments
The game was pretty fun and I like the four different people with different task I do wish that there were some way to have character follow so that you won't have to walk back and forth
Pretty cool idea! I was able to get through the tutorial and the next level, but it seems to freeze when Jimmy interacts with the door at the end of the level (let me know if you guys are experiencing this on your end). From my play through of the game, I think I got the idea of what 3 of the characters can do:
I haven't figured out what the small kid can do. Would love some insights on his role/ability.
So I first found it hard to navigate the levels, as the characters can't pass through each other. But I did find they can jump over each other with well timed jumped (actually, I think I just had to spam the space bar), so that solution worked out find for me. Was that intentional?
By the way, I really love the graphic design, both the character design and the background. Props to the person on your team who did the graphics!
Was there any consideration on giving a wider view of the level? It became quite jarring and time consuming switching between the characters.
Also, I like the integration of a tutorial within the first level to get things moving. Always great when you can just start playing a game quickly.