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RBY - Chroma Duty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1319 | 2.263 | 3.200 |
Theme | #1397 | 2.263 | 3.200 |
Innovation | #1522 | 1.980 | 2.800 |
Overall | #1612 | 1.909 | 2.700 |
Audio | #1632 | 1.556 | 2.200 |
Game Design | #1652 | 1.838 | 2.600 |
Graphics | #1786 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Primary-Color circles can combine with one another to make a Secondary-Color circle that has the combined health of the components, take less damage from enemy Primary-Colors, and can instantly-kill enemies that are the same color as the components (ex. Purple can insta-kill red and blue).
Did you write all the code yourself and made all the assets from scratch?
Most of them were made by me. The audio used is provided or generated by third-party websites. SFX is provided by MixKit.co, while the music was generated by WolframTones. Programming and tile assets were made by me. The sprites used the characters and their grenades use Unity's default sprites.
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Comments
It looks nice but when I am in the game I cant controll.
You need to click on a circle you want to control. You know it's been selected when there's a white dot on the center of it.
Thanks for the tip xD It was really fun to play your game. Its a nice concept!
Interesting concept. Though you can just make one secondary-color and beat the level with it, slow movement discourages bringing more circles. Or camp in doorways and beat it with one primary, even - enemy grenades are easy to dodge.
Would be great if color weaknesses had stronger effect and the player was required to utilize them!