Cool concept, I like the stretch and scale aspect, it would be cool to see this expanded upon.
Play game
Scale Laboratory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #35 | 4.036 | 4.036 |
Game Design | #139 | 3.786 | 3.786 |
Overall | #172 | 3.661 | 3.661 |
Graphics | #260 | 3.786 | 3.786 |
Fun | #260 | 3.571 | 3.571 |
Theme | #297 | 3.750 | 3.750 |
Audio | #563 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play two characters, but one is just able to jump and the other has some mechanics to help his partner out. Together they have to solve puzzles.
Did you write all the code yourself and made all the assets from scratch?
Yes, everything in this game was made by me in this week.
Comments
The mechanics are fantastic, I really enjoyed playing this one. I also found some of them very challenging. Good work!
Quite a cool puzzle game with mechanics I haven't seen before. Very dope. The simple and distinct design was very intuitive and made solving the puzzles a joy. The controls perhaps could've been more intuitive? Although I haven't the slightest clue on how they could be improved.
Overall, pretty cool.
I love this game! The concept was very interesting and I played till the end.
Clever and unique mechanic, really liked the level design.
Very nice concept and level. Well execute, my only complain is the background music start to annoying for been to repetitive.
Great Game
I love this concept and had a great time playing the game, if you continue development maybe consider disabling the endpoint on the tutorial level until you finish it because I accidentally solved while messing around and didn't hear all the controls
I like the mechanics it just that the controls are a bit confusing.
This was a really inventive and wide open game with a lot of potential. I had a lot of fun (once I redid the tutorial and found out green could jump) with the puzzles and finding new mechanics as they were introduced, very well I might add. Level design was definitely the best I've seen in the jam so far. Some finer points:
- As much as the tutorial button icons were interesting and different a bit of the text and the icons were somewhat hard to tell apart. So maybe upping the size a bit or messing with colors could help. (I dunno pixel art so I'm not sure)
- The little side camera you have for the green cube came in extremely helpful a lot of the time. So it was a very welcome feature. Though maybe some sort of icon to remind the player of it? (Same with a few other things for people like me that miss jumping)
- The magnets bar was a little off to the side and small for my liking. As well as the fact it seemed to change based on the level with little to no visual change on the bar to indicate whether you have more or less charge. My recommendation would be to maybe make it "charges" rather than a bar. And each "charge" goes off with a hit of the button and goes for a set amount of time, maybe different levels of charges to allow variation between levels and a clear distinction for players? A small, medium and large etc.
This was a very fun twist on the puzzle genre! There were so many mechanics involved that it made the puzzles fun and interesting. I was having a lot of trouble with the controls for some reason, a lot of the time I would accidentally activate the magnet when I meant to resize myself. Otherwise I loved the game, the puzzles were just difficult enough to be challenging but also fun at the same time. Thanks for showing up to the stream today!
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