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Defending Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1615 | 1.897 | 3.000 |
Fun | #1667 | 1.739 | 2.750 |
Audio | #1693 | 1.423 | 2.250 |
Game Design | #1757 | 1.581 | 2.500 |
Overall | #1797 | 1.555 | 2.458 |
Innovation | #1798 | 1.423 | 2.250 |
Theme | #1840 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Your enemies are STRONGER TOGETHER, and receive buffs when near each other
Did you write all the code yourself and made all the assets from scratch?
All code and assets were made from scratch, although not all of it was used due to feature creep.
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Comments
I like how you interpreted the theme. My game has the same concept where your enemies get stronger.
Nice job on the in-game simple tutorial. And I like that the level is seamless, no loading times. The game didn't move beyond the first level though. Also not sure if I felt the theme much? But good job nonetheless. Liked the sunglasses :)
I agree that our theme didn't shine through. It exists, as enemies get buffs when near each other, but due to feature creep that fact couldn't have been made clear.