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Soxbear

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A member registered Feb 04, 2021 · View creator page →

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Yes, this is definitely the case. By the time.I got most of the core mechanics implemented I was too burnt out to finish and make it a good game.

Technically, but don't. Then only people with a PC compatible VR can play it, which will likely get you VERY few ratings, which greatly hurts your chances of doing well in the jam.

I think it will be fine as long as its mild. Per the jam rules, nothing NSFW. 

Its fine. I didn't even put the code where the bug was.

(2 edits)

I fixed it.

Context: I'm making an inventory system and I'm a moron

Here's a photo of a discord chat so we can all laugh at my stupidity. Don't worry I'm fine I just lost an hour to this

Hi!

This isn't my first jam but I was wondering if anybody knew if you could update your game after you submit but before the deadline. This could be used to make sure you have a mvp posted, but you could update it before jams end. Does anyone know?

Lets do it

You can, but there is something you should know.

You have to use a 3rd party tool to get a file to upload to itch.io. The other person said to put a link, but in the jam rules it clearly states that it is not allowed and will get you disqualified. You cannot use scratch unless you use 3rd party tools, so I would recommend figuring out how to do that.

Almost correct. A link to an external site disqualifies you. There are 3rd party tools that can help with getting a file to put on itch.io.

As long as you can upload it to itch.io and have others play it. If you need to link to the project and dont upload right to itch.io then it doesn't count as a submission.

Which is in part due the them not wanting people working on the game after the submission and having people rate the improved version

After doing a quick bit of research there are 3rd party applications that can convert from scratch to an html file that can run on itch.io. It's not a native scratch feature

Yes it does

Itch.io automatically converts it to your time zone.

No you can't. Jam rules say you are disqualified if you have to link to another site.

Last year someone did. I'm not sure how, as I don't use scratch anymore. However, you have to be able to upload the GAME to itch.io, not just a link to scratch. Maybe they did it with the downloadable version?

2 things:

1. As long as you can export it to a format that can be uploaded to itch.io and played by others, yes you can use python

2. Part of a game jam is making a game based on the theme, so don't commit to a game idea yet

You don't have to be ashamed. If you didn't realize you didn't realize.

(1 edit)

I think technically yes, but it has to be played on windows or in the browser, per the jam rules. However, I high advise against it since people will likely not want to install core just to rate your game.

IMPORTANT EDIT: No. You camnot.

From the jam rules:

"Also know that linking to an external site will disqualify you from the jam. So make sure your game is uploaded to itch.io if you want to participate."

From what I know, Core is a system where you have to have an account and install it to play other games. So no, you cannot use core. However, a game jam is a great time to learn a new engine like Unity or Unreal(which Core is based on).

Focus on one mechanic (shooting, solving puzzles, etc) and polish it. Be  sure to try and do things to match every category for rating. Additionally, sounds make your game 10x better.

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You can't use a project that was started before the jam as a jam submission. You would also have to worry about changing it for the theme. The point of the jam is you start the project on the day the theme.is announced. However you are allowed to reuse some assets.

Edit: Technically, yes, you can, but it is highly encouraged to make a new game.

One thing that I've heard is not necessarily the no 360, but the fact that it flips when you go over it. I think I'm going to remove aiming form the rear and then let the player unlock being able to shoot backwards a few degrees, but no to the extreme where it gets close to 360. This is still in the early development phases so it still has a long ways to go.

You have to be the first person to say the shooting felt good. Everyone else said it was clunky because of the aiming mechanics.

Yeah I'm not experienced with unity's scaling UI yet. I had other people say the same thing. Sorry that happened I'll fix it when I continue the game.

I loved it, though it didn't feel very chaotic.

The game is good, but I feel the controls are clunky. Of course, I use a querty keyboard so if you use something different that's completely understandable.

Good job, but I think the enemies come on screen to quick and don't leave enough reaction time.

I wouldn't know. Never played resident evil. I'm not really a triple A person.

I also had problems with WebGL. Too many colliders and rigidbodies. Grrr

Ok. Thanks for the help

Very fun, very original

The game is good. Pretty much my only complaints are that the up/down is too sensitive for me, although that might just be my mouse compared to yours, and that I thought abort mission in the menu would be quit. But that's not significant. Great job.

Im confused. I keep seeing .rar games, but I cant use any of them. Im on a windows 64 bit. How do I fix this as I cant run your game

This is my game: Cod with a Bazooka

Is more description needed?

Good game, but TBH I liked the non chaotic part more.

great job. I'm also impressed that this is in scratch. I don't remember it ever being able to do that unless you do a lot of background work.

I can get the idea, but the controls were REALLY confusing and prevented me from playing well. I also thought that things like desks should also be able to be destroyed. Other than that, great job.

This is my game: Cod with a Bazooka

I hope you enjoy.

Great job. This was a really good game.

I however dislike the flashbang/drunk as it lasts too long to be playable. It was responsible to most of my deaths.

Sure!

This is my game: Cod with a Bazooka

Hope you enjoy!