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Payload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1405 | 1.897 | 3.000 |
Graphics | #1416 | 2.214 | 3.500 |
Fun | #1667 | 1.739 | 2.750 |
Theme | #1688 | 1.739 | 2.750 |
Overall | #1700 | 1.792 | 2.833 |
Game Design | #1702 | 1.739 | 2.750 |
Innovation | #1798 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You lose power as you walk away from the payload. the payload also doesn't move without you being close to it
Did you write all the code yourself and made all the assets from scratch?
The code all writen by us this week but some assets where not made from scratch. we have credited the people from thee asset store in the credits
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Comments
I liked the look and I thought the game play was pretty good for such a short jam. Some enemies could shoot through walls which was annoying and if you played it slow it wasn't to hard. But it was still very fun. And I really liked the sound effects. Each one made me laugh out loud the first time I heard it. Well done.
Simple concept, decent enough execution.
You can kill enemies no matter how far away you are which makes things easy, but also kind of necessary since they notice you from far enough away that they converge on you pretty quickly so pre-emptive crowd control is too good a tactic to pass up.
One mechanic I don't like is dying if you're in front of the payload, it feels like too much of a punishment for something so simple. Even enemies literally trying to kill you deal less damage than a friendly unit you physically NEED to be close to at all times.
Yo, simple concept, but yet I enjoyed it. Funny sound design though! Good job guys!
Could you try out my GAME? Thanks :)