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Driving trash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #422 | 3.267 | 3.267 |
Graphics | #481 | 3.400 | 3.400 |
Overall | #623 | 3.022 | 3.022 |
Innovation | #649 | 2.867 | 2.867 |
Game Design | #650 | 3.033 | 3.033 |
Theme | #656 | 3.000 | 3.000 |
Audio | #841 | 2.567 | 2.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
I started with the idea that you would need to create chaos in the city by breaking stuff (I was inspired by the Just Cause series), I then had the idea of having the city in a chaotic state with trash everywhere and you, as the player, have to break as much trash as you can in 60 seconds.
Did you write all the code yourself and made all the assets from scratch?
I wrote all of the code myself, but most of the assets comes from the internet. All of the credits for the assets I didn't made can be found in the Credits.txt files available for download on the game's page. I just forgot to credit for the car's sound effect, they all come from https://freesound.org/
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Comments
Really good start to this. There's a lot to enjoy here. Driving is good and the destruction of the obstacles is well done. But it is rough around the edges. The music cutting out after I hit something and the clipping is pretty jarring. I would also say that collisions with obstacles totally stopping my momentum was not that enjoyable. Felt like I was being punished for playing the game the expected way. If that wasn't here and I could just blow through things without my car stopping then this would be a lot better.
Ummm yea the audio caused me some problems that I didn't had time to fix or didn't notice. About the collision stopping the momentum, I see where it is a problem and I will definitely remember that if I work on a similar game.