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Through the valley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1075 | 2.454 | 4.250 |
Audio | #1258 | 1.732 | 3.000 |
Innovation | #1287 | 1.876 | 3.250 |
Overall | #1326 | 1.852 | 3.208 |
Theme | #1345 | 1.876 | 3.250 |
Game Design | #1400 | 1.732 | 3.000 |
Fun | #1506 | 1.443 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
my game is apocalypse so i guess it's the chaos.
Did you write all the code yourself and made all the assets from scratch?
i made a lot of thing my self and paste some code.
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Comments
A good start. I can tell you put a lot of polish into this game, I just wish that it was a little more solid. It's hard to know if you're hitting anything with the sword, the control scheme is a little weird, and the character only jumps like half an inch off the ground. I think there's a good foundation here, it just needs a little more time and experience behind it.
I'm having a hard time killing the ghost haha but the graphics is good I like the main characters design. GoodJob!
If you have time check my game out!
This game feels a bit slow at first but you start to get a feel for it when you play for long enough. Some things are kind of buggy, for example it seems like the hitboxes of dead enemies linger for a bit. I wanted to continue playing but it seems like the 3rd level was impossible to beat. I couldn't jump while I was on top of the button objects. Other than that I feel like this could be a good starting point for a game, it was made in only 7 days after all.
thank you yes i knew this bug but the time was close