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OrbitalRock

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A member registered Aug 21, 2021 · View creator page →

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A great idea given the theme! The art and music do a good job of coming together to give an otherworldly feel and I like that you can heal your buddies to help keep them around. The difficulty could be a bit higher, but I think this is a solid submission!

Awesome to see another slime-based addition! The splitting ability is pretty nifty and it helps avoid those annoying situations in games where you're given health drops that you can't pick up. I also liked the risk-reward of higher damage melee attacks and lower-damage ranged ones.

Very nicely done! I think 3-D pixelated graphics are a pretty cool aesthetic and you definitely pulled it off! The attention to detail is also really awesome to see. The orbs of smoke in the background really drive home that feeling of escaping the flames of eternal damnation because you burned your toast!

Cool concept! Controlling both characters' dialogue is a neat way to present a story. It was also a fun little metagame to figure out how to unlock each achievement, nice job!

I had a lot of fun playing this game! It was awesome to see Puffer Putt expanded into 3-D, and I thought all the different mechanics were pretty fun to engage with. Definitely had some challenging levels, but it was fun to continue trying nonetheless!

This game was a good amount of fun! It was cool to try out different weapon types and collect upgrades. Also, bees with lazers and bombs, very interesting. 

I thought the main concept behind the game was really interesting! It was a cool idea to have the player plan out their route and set up traps in preparation. I feel like the actual traps themselves didn't  play as big of a role as I expected, but it was fun to play nonetheless! The general look and feel was also pretty cool, and it was a nice touch to add torches for the player to light.

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This game had a really neat atmosphere! The music, art, and sound fit together well. I liked the use of lighting a lot. I feel like it does a good job of making you clear out rooms and check for scientists. It also put some pressure on you to constantly check for enemies. It wasn't insanely terrifying when enemies did get the jump on you, but the sounds of them hitting you definitely made me feel as though I was in danger. 

This is a pretty interesting clicker/idle game! I like how you can control the environment by placing down gems and resources. The sounds, art, and UI all really fit well together and the upgrades actually felt useful to get.  While you can't play it endlessly like other clicker games, I feel like this one is a pretty good length for a game jam game. 

Microwave?Microwave?Microwave?Microwave?
Microwave?MicrowaveMicrowaveMicrowaveMicrowave
Microwave?MicrowaveMicrowaveMicrowaveMicrowave
Microwave?MicrowaveMicrowaveMicrowaveMicrowave
Microwave?MicrowaveMicrowaveMicrowaveMicrowave

👍

Seems like a pretty good start for an RTS game! Commanding units feels pretty smooth and I like the concept of two different teams/sides battling over resources/terminals scattered around the map.  

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Pretty good game jam game! I really liked the perspective and art-style, as well as the design of the user interface.  The small details were a nice touch and it was cool to see the slimes you rescue follow you around as you moved through  the levels. While there wasn't a huge variety of enemies, I thought the different enemy types worked well and that the layouts of the levels produced pretty good variation.

Nice beat-em-up with a pretty good amount of polish for a game jam game. I feel like everything comes together pretty well and I especially liked the music and voice lines. The art-style is visually pleasing and I enjoyed the fact that you ran through a variety of backgrounds before reaching the end. 

The actually gameplay felt pretty nice as well, a little repetitive, though I feel like it would be hard to add more variety in a 7-day timeframe. Certain enemy attacks would be hard to predict/bait out, but overall I'd say the game felt pretty good.

Also, if I'm correct and there are i-frames when you jump, I feel like that is a really nice touch (the final fight became easier when I figured that out).

This game has a really nice feel, I like the 1-bit style and sound effects. One thing that confused me a little at first had to do with the size meter. For whatever reason, I initially confused size with score and got somewhat frustrated when I became to big to dodge (lol). 

Granted, thinking about it now I actually like the idea that the longer you last without getting hit, the more hits you can take before you lose. Though it could also be cool to see your score update in real-time.

I think this game fits the jam theme in a pretty inventive way and that you executed on the concept pretty well.  While there weren't many levels, each one brought a new mechanic and required a different strategy to win. Some of them did feel pretty difficult (almost to a frustrating extent, though this was mostly due to making many attempts without much thought), but after some thinking I was able to figure them out. In fact, I think I actually found the game to be more fun when I treated it like a puzzle game (rather than an aimlessly run around and press e on houses game lol). 

Some of the graphics were somewhat confusing in isolation (though I was able to figure out what they were based on context, specifically the buildings. I think that part of this has to do with the top-down perspective and how it's hard to identify the roof of the building  when it is composed of two flat colors.  That being said, I don't dislike the graphics, I actually think it all fits together pretty well. The music and sound effects were also a nice touch.

Overall, I actually think this works pretty well as a game jam game; it fulfills the theme and requires a surprising amount of strategy for an almost one-button game.

Really liked the game, only real complaint would be that there isn't some sort of endless mode. Also like the unique feel of the visuals, animations, sounds, etc... Pretty cool aesthetic, surreal, strange, and dreamlike, in a good way.

While the gameplay is somewhat repetitive, I thought that this was a pretty well polished experience and jam game. I thought that you fit the theme pretty creatively with the shapeshifting chef and I really liked the small details (blender animation and sounds, running animations, powerup noises, etc.). 

One thing I didn't like too much was that fact that sometimes it was possible for a run to end while you are waiting for the right kind of fruit to spawn. No big complaints otherwise though.

Cool game!

Heard that you weren't able to get in as much as you wanted to, though for what it's worth I really liked the the visuals of the menu screens, the character sprites, and the music. Keep at it!


Also, I'm insanely impressed with the fact you were able to get so many Shinji's into so many robots.

Really like the look and feel to the game. Think that the audio and visuals match well together. I like the idea of using light to defeat/delay enemies. It's fun to try and avoid enemies for as long as you can. With that being said it does get pretty repetitive eventually. Also, a good strategy for time is actually just to stick on an easy level and run in circles for a while(which I may or may not have abused for a little bit). Good job!

Pretty impressed by the game you guys made. Really like the visuals and attention to detail. The audio was really impressive as well. I found the mom's character model to be pretty unsettling(which I'm assuming is intended) and I got a good thrill out of trying to escape without getting caught.  Really cool game, good job!

I thought that the concept of flinging a spiked ball into targets is pretty cool. One criticism I have is that it feels too chaotic/uncontrollable a lot of the time. With that being said, I was able to make it to the end. Good job!

Thought this game was pretty awesome. Despite looking pretty simple everything about the game seemed to fit. Even how the game just exits when you lose(lol). Really liked the small details like the dog flying off the map when you collide with something, or how the music changes with each level.  Good job!

Thought this was pretty good. Liked the sounds and animations. Thought it was also neat how it seemed like some of the rocks and stuff were randomized. Also thought the way the humanoid enemy moved was kind of cool.  It started to feel a little repetitive but I thought it was fun enough to play through the end.  Good job!

While I do have to admit I didn't find it to be extremely fun I really liked the style of the game.  It seems like it was built well and I like the visuals.

Thanks for playing! Glad to hear you liked it.

I think the game really fits the theme. Having so many things on my screen infuriated me and I hated that I couldn't clear it all. In other words it was perfect.

It's a pretty difficult game but it's fun to try and beat your previous score. 

Thanks for playing my game! Glad you had fun playing. I was thinking of adding keyboard controls or letting the use pick the binds but I ran out of time.

Thanks for playing my game, glad you thought it was fun! I am a little bummed that I didn't get sound for it.

Thanks for playing! I'll be sure to check out yours too. Also, I agree that it could probably use some sound.

Thanks for playing my game, glad you enjoyed!

Thanks for playing my game! I did want to add more polish but I ended submitting 13 minutes before deadline. I'll definitely be sure to check out yours too.

This game feels a bit slow at first but you start to get a feel for it when you play for long enough. Some things are kind of buggy, for example it seems like the hitboxes of dead enemies linger for a bit. I wanted to continue playing but it seems like the 3rd level was impossible to beat. I couldn't jump while I was on top of the button objects. Other than that I feel like this could be a good starting point for a game, it was made in only 7 days after all.

This game was a lot of fun, it definitely felt chaotic trying to prevent yourself from exploding. The game looks awesome and the sounds fit really well. A hard but fun challenge.