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TV Head's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #935 | 2.711 | 3.833 |
Audio | #1033 | 2.239 | 3.167 |
Innovation | #1173 | 2.121 | 3.000 |
Overall | #1225 | 2.082 | 2.944 |
Fun | #1252 | 2.003 | 2.833 |
Theme | #1394 | 1.768 | 2.500 |
Game Design | #1450 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There's a Mutator that changes the Player Mode on Random
Did you write all the code yourself and made all the assets from scratch?
Yes except the sounds
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Comments
Very nice! But I've tired of replaying the same level cause of unpredictable spikes. So the strategy of moving along an edge (or dying on spawn till speedrun mode happened :D) seems to be the most effective to dodge them. And why does moving through a hole in a circle on 1st level kills you? I thought it intended to move like that, but collider says 'NO' :(
But still, the idea of new level modes looks brilliant
cool game :)
Cool idea!
the idea of the game is quite cool, but the implementation... spikes appearing out of nowhere feels unfair and very frustrating. if you make them visible the game will become much better. good luck with it in the future.
I thought it was very cute and I was going to enjoy it but I became very frustrated with the spikes appearing out of absolutely no where. It makes the game frustrating for no reason and makes it hard to enjoy. If you remove them in a future update I will definitely come back to this game.