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Adrian Kellman

37
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2
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13
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22
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A member registered Dec 27, 2017 · View creator page →

Creator of

Recent community posts

This is the most technically impressive student game I’ve ever played. Loved playing it at the showcase. Incredible work!!

I just uploaded Windows and Mac builds, if you'd like to try out the game again!

What’s your browser? Is it up to date?

Yeah, the ballon at the end is definitely a bit janky. Thank you so much!

Thanks! I managed to crank out that whole environment in one day o.O

thank you for streaming cocoboy!! :D

Thanks for the lets play! :D

this rules so hard. i was laughing for like 5 minutes straight and beat it

Great style, the music and sprites are great and the damage system is well done!

Thank  you so much! You're supposed to hop in the tree, like the other guys , but all you missed was an ending message :] maybe I should've put a coin there or something

Really great. The visuals in the "normal" game are really well done. The corruptions were so good that I had to stop playing for the sake of my eyes and brain. Good job balancing corruptions and having the game somehow still playable!

Thank you so much for playing and reviewing! Drag and drop cartridges following the mouse was considered but scrapped for time. Also, thanks for catching that softlock! I just uploaded a new build fixing that plus some missing sounds.

Thank you very much! Unfortunately that was right before the ending. Just uploaded a new build to fix that softlock as well as some sound tweaks, check it out if you'd like.

Thank you both. Been in a bit of a frenzy (haven't we all) so I didn't even double check the rules.

Hello mods, I'm sure you're busy. We unfortunately found an inconsistent softlock in our game minutes before the deadline. What is the rule for updating builds to fix bugs like this? I'm not sure if web builds being updated is publicly viewable info, but I just want to make sure we're being fair.

Thank you.

this is what i needed after this jam. its so good. i hope this wins #1

so cute! plays well, and the art is really great! i like the ambience too

Hello, I'm looking for a team! I'm somewhat busy with school so I won't be able to go full force or manage a project, but I'd definitely be able to provide some 3D / 2D art assets as well as implementation work if needed.

Portfolio: https://adriankellman.wixsite.com/portfolio , https://www.artstation.com/adriankellman

+1-ing this too. This looks like a game changer and I was sad to see Mac support was dropped as I use that for my work

Hello, thank you so much for playing and your comments! The game actually DOES have keyboard prompts, but we had to scrap controller support last minute. Unfortunately that means that the controller prompts still show up automatically and override keyboard prompts when a controller is connected. :[

This game is so innovative! I absolutely SUCK at it - the controls aren't easy - but I really respect the difficulty and accessibility options. The game felt very polished and well-tested. Great job!!

The sound design and music was so beautiful! Felt like I was playing Horizon Zero Dawn!

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The presentation and gameplay loop in this game is fantastic! The art style is super unique (and REALLY impressive for 4 people). I love the crusty Paper Mario 64-type music and the day timer + villager permadeath reminded me of Pikmin. Incredible work!!

I agree, thank you for the feedback!

I love everything about this game, the gameplay is great, the art is incredible and the sound design is enjoyable. I can't get over how squishy your little robot is. Definitely an underrated entry

Wow, it feels very polished, and I love the dance. I was sad to see it end so soon, there was definitely a lot of good puzzle potential!

Decent little platformer, the background art is kind of trippy lol. Try to avoid blind jumps of faith, so keep the level smaller or block off sections

Fun idea, sound definitely would've helped to tell you when the prompt changes, as your eyes are too busy focused on the planets

Thank you for playing, though I'm confused how you possibly got soft locked. Obstacles only spawn when a track accompanies it nearby. You have to switch tracks right before you collide.

I thought it was very cute and I was going to enjoy it but I became very frustrated with the spikes appearing out of absolutely no where. It makes the game frustrating for no reason and makes it hard to enjoy. If you remove them in a future update I will definitely come back to this game.

Cute little game, I love the artwork. The text speed is way too slow though, it felt like I spent more time reading than playing the game. The platforming is decent but there was a lot of blind jumps, either keep all the terrain inside the camera or zoom the camera out more. Good stuff!

Fun game, I like all the options for combat. The sword hitbox is a little frustrating though. I understood the tutorial but I couldn't find any of the things it mentioned to progress. And as others have said, there should be incentive to fight more, or have the room lock its doors until you clear the room. Felt pretty fun to play though, good job!!

Haha, fun little game, a funny idea and decent execution. The corporate music was a little strange though lol.

I really like the concept, it was quite fun even if the collision is a bit scuffed and some puzzles seems like you have to just brute force. Really nice first game, good stuff!!

Lol this was very enjoyable and indeed chaotic, good work!

Thank you, I intentionally made the hitboxes on the obstacles a bit small to make it more fair to the player.

Really cool original idea, but too difficult. Switching out disks with the mouse is pretty unintuitive when you need to quickly switch.