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The God of Discord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1377 | 1.833 | 3.667 |
Innovation | #1536 | 1.333 | 2.667 |
Game Design | #1557 | 1.333 | 2.667 |
Graphics | #1568 | 1.333 | 2.667 |
Overall | #1621 | 1.222 | 2.444 |
Fun | #1678 | 1.000 | 2.000 |
Audio | #1729 | 0.500 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You possess citizens of one of four factions in order to incite all-out war. The complex AI causes your actions to spiral into chaos!
Did you write all the code yourself and made all the assets from scratch?
Our team of two wrote all of the code using Unity3D and C#. The art for the terrain was found on OpenGameArt.
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Comments
There's definitely a nice basis for a game here, and the simplified controls, if a bit janky at the moment, seem like they could go somewhere if there was more reason, or ability, to plan multiple attacks at the same time. Possibly a delay on attacks, picking a location to attack, stuff like that could lead to some interesting plans and setups for causing chaos.
Speaking of the janky controls, the selection is a little weird to deal with since there's not a clear indication of which unit you have selected, unless you specifically look to the right of the screen and or move said unit to see which one is moving with you. So I feel like some sort of circle around it etc. would solve that issue pretty quick, it would just make it clearer which was selected etc.. As well some sort of pause while deciding actions would be helpful, just to help plan out a bit more. Assuming you did go more complex with the actions you can do.
Overall though, this seems like an interesting basis for a unit based chaos game.
Thank you! We spent a bit much of our time on a complex AI, and admittedly could've focused more on the play experience. Lessons learned for next time!
This game Is good