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Hack'aWare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 4.196 | 4.196 |
Overall | #22 | 3.926 | 3.926 |
Innovation | #31 | 4.036 | 4.036 |
Game Design | #60 | 3.875 | 3.875 |
Audio | #83 | 3.696 | 3.696 |
Fun | #103 | 3.750 | 3.750 |
Graphics | #124 | 4.000 | 4.000 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We think we have an interesting perspective on the chaos theme, to create chaos is to give order and then make it slip from the player's hands as he tries to keep it.
We implemented it by first presenting the player simple tasks, easy and fast to do but then, as they progress, if they don't pay enough attention, those simple tasks become unbearable as they grow in number.
Did you write all the code yourself and made all the assets from scratch?
Yes except the music made by Gigakoops as nominated in the game's credits
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Comments
Good job mr joe, you made my brain hurt, took over my pc, I did not get to play AmugUz but at least I had a very fun and pleasing to look at 1 minute and 45 seconds!
Feels almost like a finished product, the art is great! and all the minigames are polished and take just enough attention to miss the instructions on another, and as pop-ups add up they overlap making it even harder! Great job!
I just wanted to play AmugUz. It is sad to get hacked.
I was not ready for this! Very challenging, you implemented the theme very well IMHO!
Really nice concept