Great concept and very chaotic. Although the controls were difficult to use and the audio is a bit weird. Other than that, it was pretty fun!
Play game
BLIND CUBE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #861 | 2.593 | 2.593 |
Theme | #880 | 2.667 | 2.667 |
Overall | #1142 | 2.247 | 2.247 |
Game Design | #1156 | 2.222 | 2.222 |
Audio | #1181 | 1.889 | 1.889 |
Fun | #1200 | 2.111 | 2.111 |
Graphics | #1319 | 2.000 | 2.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
blind
Did you write all the code yourself and made all the assets from scratch?
i made it myself here is my game https://games.gdevelop-app.com/game-29fc5f1a-f429-4b34-ab7c-73b619be7201/index.html HOW TO PLAY pick mouse press left buttun and drag to shot and right you will see what i will not tell it
Comments
Really cool game! The movement feels a little finicky, but because of it, it made it even more enjoyable. The audio is strange, as there is a sound constantly playing. Overall the game was fun and has an interesting concept.
That was so chaotic! The sound felt strangely chaotic somehow as well, which is great xD
Well done! :D
I am not sure what's happening here is video of what i see
Oof, this is quite a hard one. I read the comments before starting and noticed all the feedback regarding the jumping and this being the chaos element and yes .... it really is :D
But unfortunately, with the lack of any control, all gameplay is just off the boards and you are just randomly clicking to get to your goals - which is really unfortunate, because there was definately a bigger idea here.
Besides that, is a fun little game with some nice aount of levels, good job.
So, all in all - nice entry, keep improving yourself!
I've rated the game, and here is the constructive criticism as promised. Quite simply put, the game needs some work. There are a few things that you've actually done really well, but some things that definitely need some work.
I'll start with the positive, which is the fact that the game does a beautiful job of communicating everything the player needs to do without directly telling the player what to do. The colours make it clear as day what the player controls, what are obstacles, and what the objective of the game is. Few games are able to pull this off (believe me, a lot of people struggle with this), so you should absolutely give yourself a pat on the back for this. Another example of this in your game are the parabolic arcs that predict where the cube will go, doing a perfect job of communicating to the player exactly how to move and where the cube will move once the mouse is clicked, without ever directly telling the player "this is how to move. these dots show you where the cube is likely to go"
Unfortunately, the buggy nature of the game makes it rather infuriating to control. Yes, the predictive arc of the cube can be really helpful for that player, but this is only if the cube actually follows that arc, which it does not. Fixing the movement of the player will definitely improve the quality of the game by a mile. This shouldn't be a difficult fix, but it's an absolutely mandatory thing to fix if you want a playable game. Maybe even reconsider the controls of the player to control a bit more like Angry Birds does, with the player having to pull back on the cube to launch it forward to add an element of skill to the movement.
The only other issue I had with the game is the audio of the game. Instead of whatever audio you chose for this game, download some royalty free music to be played quietly in the background of the game and a royalty free "bounce" sound or something similar for when the player jumps. Once again, more often than not it's these really small details that can seriously improve the quality of the game.
Once these things are fixed though, you should really consider the direction that you want to take the game if you want to develop it further. Maybe look into some more dynamic interactions, like canons or explosions or breakable walls or many other ways to add more diversity into the gameplay of your game. Right now it's just a really average platformer, so you'll have to think hard about what will make your game unique enough for people to choose to play your game over another one, and what will make your game interesting enough to keep people playing your game. The simple fact of this is that if there's nothing about your game that makes it unique or interesting, people aren't going to play it. I'd suggest spending some time doing some trial and error to figure out what mechanics are fun and do some brainstorming to think of unique mechanics for the game.
If you can work on these things, you'll have yourself a really fun and unique game. I hope this feedback helped! If you have any questions or concerns, don't be afraid to bring them up :)
Cool concept, would be nice to see you try out our game and tell us what you think too :D
Well, it was rather irritating that chaotic. But nice concept. It felt like I was playing DXBall hidden level XD. Music was a little irritating too.
I'd also love you to play and rate mine with honest feedback. I bet you will love the challange..
Very interesting mechanic and very creative interpretation of the theme. The jumping is a bit weird at times but it has a lot of potential. Good luck on the jam!
You might have forgot to upload the game. Still gotta rate it by the look of the pictures.
It looks like an interesting concept, I wish I could play it!
i donot know to upload game but i can give you and thank you here is the game https://games.gdevelop-app.com/game-29fc5f1a-f429-4b34-ab7c-73b619be7201/index.h...
Leave a comment
Log in with itch.io to leave a comment.