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A jam submission

BeanView game page

Submitted by 5tormm — 1 day, 3 hours before the deadline
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Bean's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7732.7043.200
Fun#7912.7043.200
Audio#8722.4512.900
Overall#9492.4512.900
Game Design#9712.4512.900
Innovation#10442.1972.600
Graphics#11362.1972.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
There is a core mechanic where parts of the world are not real letting the player progress.

Did you write all the code and made all the assets from scratch?
No, I followed a couple of tutorials and downloaded some assets from the unity asset store.

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Comments

Submitted (1 edit)

This was a very different concept and interpretation of the theme from what I've seen anyway and it definitely had an impact on the gameplay, though, not a ton mostly since the binoculars show everything.  But it does make it a little difficult since you have to keep in mind that you can't see anything except the invisible walls with them on, unfortunately that doesn't really get used a lot. 

It would've been great if there were more enemy jumpscares and stuff abusing that.  Someone walks through an invis wall and get jumped somehow.  Probably not insta death, but some sort of scare would definitely make you a bit more cautious through the walls.  Although it's not helped by the fact that the enemies can't really kill you.  At least in my playthrough I seemed to keep getting healed throughout.

Not quite sure what was healing me though since there wasn't much feedback on gaining health same as losing health unfortunately.

Which leads into my first suggestion, which is feedback.  Sounds, particles etc. just to give some feedback on thing as happening in the game would definitely help to make it understandable as to what is going on at any given moment.  Cause currently it's very vague as to whats happening or whats' changing throughout.


Though that makes a bit of sense cause this is a jam game and feedback can be a little difficult to implement depending.  Putting it in would definitely help a ton though.  Also I do feel like some extra "not real" things would mix up the gameplay a bit, cause at the moment it's basically a very long level for 1 boss that just goes from very similar room to room with lots of Beans.  maybe more variety in enemies could also help, although the enemies currently do need some tweaking.

Mainly the fact that they don't move is a little weird, though it does seem like they may have been trying to and were just bugged and if so great, long as they work that would help.  But also the fact that they shoot based off a set range makes them relatively easy to beat assuming the weapon hits due to the fact that, at least from what I can tell, your weapon has longer range than theirs does.  Which is definitely lowers the overall enemy difficulty quite a lot.


Overall though an interesting setup for a game with the core mechanic, at least in my mind, depending how you use it though.  I do feel like a range limit would be a good idea and like I said some more variety would mix it up.  Also maybe some sort of general limitation on the binoculars would help to increases the difficulty of the invisible walls.  Since currently they're relatively easy to see, with or without and the binoculars just give the answer to you anyway, a charge system or something could help with that.


Oh also, last thing, there is a bug where if jump up and run into a wall you can almost "wall run" forever.  Which considering the enemies can't seem to shoot up definitely makes it possible to cheese every encounter basically.  Just figured I'd mention that bug to you.  Specifically you have to be walking into the wall while in the air.

Submitted

This is a fun game that could definitely do with some polish. The recoil was insane. I was looking forward to picking up lots of different gadgets and upgrades but there was only the one in the second room (that I completely missed the first time). No feedback when hitting an enemy, coupled with inconsistent hit detection. And, a boss fight that just freezes the camera when the boss is killed. I think if you had an extra week to iron all of this out it could be a decent little shooter. However, having an item that shows where all of the fake walls are kind of makes the whole concept pointless. I hope you get a chance to revisit this after the jam because I did enjoy playing, so it would be nice to see it finished.

Submitted(+1)

Greagt Game! Until I sawe this Boss i didnot know how the Spray Mehcanic works. Because you dont see any Bulletholes ore you dont get even notified if you hit an enemy. 

Maybe you will also look at my game and rate it.

Submitted(+1)

It was fun to play. The name "Bean" is a great name. 

Submitted(+1)

RATED!, can you help with mine too?, I'd really appreciate it!, Thanks in advance!
here's mine: https://itch.io/jam/brackeys-7/rate/1415313

Submitted(+1)

the game is fun but you can rush thru the rooms without fighting the beans so maybe add a lock to the door so you cant proceed until all enemy's are defeated. but overall the game is pretty fun

Submitted(+1)

Great game! I enjoyed the bean shooter!