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Permanence Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #30 | 4.026 | 4.026 |
Game Design | #40 | 3.974 | 3.974 |
Theme | #44 | 4.051 | 4.051 |
Fun | #44 | 3.872 | 3.872 |
Overall | #73 | 3.744 | 3.744 |
Audio | #347 | 3.256 | 3.256 |
Graphics | #569 | 3.282 | 3.282 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
This game fits the theme by having puzzles designed around cubes that are not real depending on if they are being viewed.
Did you write all the code and made all the assets from scratch?
No. The trees, grass and rock models as well as the outline code were free downloads from the Unity Asset Store (credit with links given in project description). Everything else was modeled and programmed from scratch.
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Comments
Super neat idea, and I think you showed off your core mechanics well in each new level.
I'm not sure I beat the second-to-last level correctly ("Hanging Around", I think it was). I got stuck in the side room with the box, and I just sprinted backwards at the green wall repeatedly until I was fast enough to get through. Was that intended?
Also, I have a few quick comments regarding accessibility:
- I'm glad that you picked Blue and Green for the block colors, since those are easier to distinguish with colorblind vision.
- Please always check "Scale With Screen Size" on your Screen-Space Unity Canvases!! It's a simple, quick way to make your game loads more accessible by having standardized and reasonably-sized UI elements across all screen resolutions. I did not even notice the dialogue at the top of the screen for a while since it was so small ;)
- I really appreciate your sensitivity slider. Those are super important for first-person Unity WebGL games
Great job!
i love it! every puzzle is interesting and the mechanic is really cool, very well made :)