Super neat idea, and I think you showed off your core mechanics well in each new level.
I'm not sure I beat the second-to-last level correctly ("Hanging Around", I think it was). I got stuck in the side room with the box, and I just sprinted backwards at the green wall repeatedly until I was fast enough to get through. Was that intended?
Also, I have a few quick comments regarding accessibility:
- I'm glad that you picked Blue and Green for the block colors, since those are easier to distinguish with colorblind vision.
- Please always check "Scale With Screen Size" on your Screen-Space Unity Canvases!! It's a simple, quick way to make your game loads more accessible by having standardized and reasonably-sized UI elements across all screen resolutions. I did not even notice the dialogue at the top of the screen for a while since it was so small ;)
- I really appreciate your sensitivity slider. Those are super important for first-person Unity WebGL games
Great job!