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Aloft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #492 | 3.407 | 3.407 |
Audio | #599 | 2.926 | 2.926 |
Game Design | #875 | 2.630 | 2.630 |
Overall | #884 | 2.611 | 2.611 |
Fun | #903 | 2.519 | 2.519 |
Innovation | #952 | 2.370 | 2.370 |
Theme | #1344 | 1.815 | 1.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
No way( There should have been a very addictive story here, but we didn't have time to do much( Mainly because Unity broke down 1.5 days before the end of the jam:_( We don't make excuses for it, but it affected the game.
Did you write all the code and made all the assets from scratch?
We wrote all the code from scratch. But most of the graphics are taken from one of Kenney's assets. Thanks to them)
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Comments
The main menu music is godlike. The controls are okay. Cool concept.
Keep up the good work!
Try out my game :D
https://itch.io/jam/brackeys-7/rate/1420340
Thanks!)
Are there any AI players? Would have been fun to fly around fighting things. Looked like it could be fun.
Yeah makes sense. Before a neural network, you could do something simple like, fly to random points on the map, and if you are near another plane fly towards it and attack.