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To be Named Knight Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #763 | 2.195 | 3.400 |
Game Design | #792 | 2.066 | 3.200 |
Fun | #822 | 1.936 | 3.000 |
Innovation | #897 | 1.678 | 2.600 |
Overall | #935 | 1.700 | 2.633 |
Graphics | #1009 | 1.420 | 2.200 |
Audio | #1062 | 0.904 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game is about a knight entering the castle of a necromancer, upon killing enemys they follow the player as ghost. At the final battle the necromancer revive his fallen minions making the boss battle harder if you killed most of the enemys
Did you write all the code and made all the assets from scratch?
Not the music and sound effects
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Comments
The idea is good, but the game felt really unfinished.
Cute game. I like how simple you went with the idea. Clunky but i love the core ideas here!
Your knight needs to be able to have a bigger hitbox. The shield barely covers anything while the sword barely reaches out.
The biggest issue I had with your game is that hitboxes are kind of weird or just impossible to gauge as a player. The 2nd biggest one is that you can just run through without fighting at all, which I did on my 2nd attempt.
The art that is in place is nice, the boss is really
cubecute as well. The turrets having rigidbodies is a nice touch!Other that that with a bit more time to add art and sound and a bit more polish. Perhaps a reason to kill enemies, this would be a good game instead of what feels like a prototype!
even with placeholder art and no audio, still a good game!