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Stay Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #206 | 3.560 | 3.900 |
Innovation | #260 | 3.195 | 3.500 |
Game Design | #316 | 3.195 | 3.500 |
Fun | #318 | 3.104 | 3.400 |
Overall | #454 | 2.921 | 3.200 |
Audio | #542 | 2.556 | 2.800 |
Graphics | #859 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
When the two characters are too far apart from each other, the game restarts, thus forcing them to "not be alone".
Did you write all the code and made all the assets from scratch?
All code and some sprites were done by me, the characters and their animations were done by my brother, @ratboycore (his instagram)
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Comments
Very clever concept and some good puzzles. Knowing what caused the link to break would be nice (e.g. sometimes it was unclear if we were overlapping obsidian or not). Amazing work! Would you be intrested in rating or playing my game? It would really help me out, but dont worry if you dont want to, its completely up to you :)
Very fun game, I like it!
Pretty cool puzzle idea! I enjoyed it a lot. Only thing I can suggest is maybe more of an indicator for when youre getting too far apart, it was quite difficult to tell at times.
A really cool game design. The gameplay stands out, with this link idea. It completely respects the theme and is pretty challenging with interesting puzzles. I spent a while playing it and loved it. Nice job.
Really cool! I love puzzles :) Nice audio choice. It was mellow and didn't get annoying even after playing a long, LONG time ;p Level 5 was hardest for me, the next levels were easier... don't know why lol One tiny suggestion I could make is maybe make the character movement a bit slower. That would really help when you're trying to navigate slowly at the end of their "bond." And yes, logos are hard to make, but you know what? Your cover image really stood out from the rest and captured my attention (and made me laugh), so good job!!! :D
thanks, i agree that the characters were a bit fast, they were even faster at the start of production but i probably didn't slow them down enough
Fun game, challenging but I did feel a sense of accomplishment when I succeeded. Great level design.
Nice puzzle game! Very hard but the rules were easy to understand.
Nice idea with some solid puzzles. It would be nice to know what broke the link (e.g. sometimes it was unclear if we were overlapping obsidian or not). Great work!
thanks, 100% agree