Cool choice of music, I liked the a capella song a lot. I had a hard time playing though, I would get stuck on some of the colliders and it felt like if I failed once I would just have to wait for the ghost to catch me, I think I would have preferred a slightly more forgiving first few levels that let me retry before the ghost would catch me. Really struggled with the "pillar" levels that would trap me if I fell because then it really was a waiting game. I think you have some good potential here though if you just tweak how the levels are designed and maybe how fast the ghost moves or when it comes out. Good job!
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The Speedrunning Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #425 | 2.921 | 3.200 |
Graphics | #644 | 2.556 | 2.800 |
Game Design | #647 | 2.465 | 2.700 |
Audio | #671 | 2.191 | 2.400 |
Overall | #683 | 2.373 | 2.600 |
Theme | #771 | 2.191 | 2.400 |
Innovation | #824 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
A ghost tries to catch you after 3 seconds, so you are not alone
Did you write all the code and made all the assets from scratch?
No, I used pre-made assets like audio and code, but most of the code were written by me
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