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Vegetable is Alive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #11 | 3.926 | 3.926 |
Overall | #34 | 3.698 | 3.698 |
Game Design | #39 | 3.852 | 3.852 |
Fun | #65 | 3.630 | 3.630 |
Theme | #93 | 3.556 | 3.556 |
Graphics | #96 | 3.778 | 3.778 |
Audio | #100 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to become what you already were at the start.
Did you write all the code and made all the assets from scratch?
No - the mesh deformation is Mudbun. I made everything else.
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Comments
Cool take on the theme, gave me vague, less intense Oxygen Not Included kind of vibes, nice game. The main issue I had was with the height requirement as it was unclear exactly how tall the plant had to be.
The Cycle of Life surely fits the theme and is very underrated motive (I think). I was positively surprised and I like how it was made. The difference between what is underground and what is overground works well and makes it easier to find different materials. I also liked how roots can grow over the ground layer.
I think small change with pacing and speed how fast your plant grows would be nice and I know that plants grow VERY slow but maybe adding larger deposits of minerals and water or gaining water overground would help a lot.
sorry it took so long, I was pretty busy kek