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A jam submission

Looping PlatformingView game page

Submitted by Exactly — 1 hour, 2 minutes before the deadline
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Looping Platforming's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6571.6351.909
Game Design#6791.6351.909
Innovation#6861.4791.727
Fun#6971.4791.727
Overall#7091.4401.682
Audio#7161.0901.273
Graphics#7201.3231.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The point of the game is to get into the lava to "end" it, but that actually just brings you to the next level. At the final level, at the "end" you are simply brought to the beginning again, so the end is a new beginning. If I had more time I would have tried to make it so it actually is a new beginning instead of just a loop.

Did you write all the code and made all the assets from scratch?
No, I took some code from Brackeys, asked for help from ChatGPT, and used one of General Textures by Mauricio Marinho on devassets.com.

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Comments

Submitted

Congrats your first game jam!  It's a big step to build a game in a short time and then publish it!

I few things to consider if you plan to make improvements to this game:  

  • each jump felt a little like a trust fall.  This is because the distance/height of the jump 'feels' like the target platform is a little too far away or a little too high to jump to.  Most of the time you do end up making the jump, but it doesn't feel like you will.  At least for me.  I think one reason for this is the lack of see where I am standing.  The camera angle feels very tight.  You really lose track of the platform you are standing on while looking to the next one.  I'm not sure if a change to field of view for first person would help, or maybe a little more zoomed out and camera set a little higher
  • when jumping to a lower platform you can really tell the character is quite floaty  (this may be a reason the player can make jumps that look to far away).   Frequently the gravity scale is set a little higher on the player to provide more snappy movement.
  • you could probably have different size platforms.  On some larger platforms the player could walk around and have more options to plan a route.  As is with the small square platforms, it's very limited to just hopping to the next.
  • when reaching the 'end' of a series of platforms, it doesn't feel quite right to drop into the lava, the same as missing a jump/platform.  This was probably to meet the theme of end/death to new beginning/new life...but it felt like a punishment for reaching the end.  I think the player being moved to the start of the new map would have made for a more natural feeling of reaching the end and then starting on the next.
  • I didn't hear any sound in the WebGL build.  Sound effects can really reinforce what's happening on screen to bring it to life.  Background music can really help set the mood.

Keep at it.  Good submission.

Submitted

A bit broken, but the idea is okay. It is always great to see your first games.  

Submitted

Pretty cool game in general, but I'd say there's still a lot of room for improvement. Also did you say that you asked for help from ChatGPT?

Submitted

The camera movement was too fast that I couldn't play, I played the browser version, 

Submitted

Really liked the lava texture. Would appreciate some feedback for my game too!

Submitted (1 edit)

Cool game with a good concept,  maybe play and rate my game?

Submitted

Nice submission! The game was pretty glitchy for me unfortunately. I fell through the ground when I missed a platform :( Great work for a first game though!

Developer

That's actually not a glitch. You are supposed to miss that jump (it's impossible) and then fall to get sent to the next level. Unless it didn't send you to the next level, in which case that was a glitch. Thanks for the feedback and the kind words!