Play cleaning
Custoatian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 4.000 | 4.000 |
Music | #1 | 4.000 | 4.000 |
Overall | #2 | 3.583 | 3.583 |
Game Design | #3 | 3.333 | 3.333 |
Fun | #4 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- its a super cool concept if you could add a bit more time to find out where the mess is and add more visibility to the hallway numbers this can be an awesome game
- I couldn't get the game to run on my pc, but what I saw from my buddy playing, I loved the 3d models you used as well as how fun it looked.
- Gameplay is wonky and controls are a bit complicated, music is hypnotizing and the art is pretty sweet, clever implementation of the theme dirty/clean
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Comments
As someone who had worked retail, this is kind of relatable. Customers making a mess everywhere and it's up to the poor bloke working there to clean up. I relate to the rat guy and his disgruntled face.
Gameplay, I had some trouble finding the correct isle and I think the physics are kinda off. The game was also kind of hard at the start, and became slightly easier once you know what you're doing.
Isn't piss a swear word, though?
This was nice! I really liked the character models and the game made me remember of "Night of the Costumers" but much more chill.
The only problems I could find is that the main door is bugged, every time I went trough it, it would spaze out and sometimes fling one of the brooms under the map, perhaps not having a door could make the game smoother with the gameplay also, since you have to go in and out to get new brooms. Also the aisle signs could have the number on all sides, I usually didn't use the middle corridor because there where too many people on it, but this created the problem that I could not identify the correct aisle from a distance.
Also making the game easier and then having an increasing difficulty could perhaps make it more fun on the long run.
But overall, this was a very neat game, with more polish it could be pretty great, congrats!
And my highscore was 5.
Yeah Night of the Customers was a big inspirations for the game, for the art style it was inspired by Donut County. The door being buggy was left intentionally as it seemed somewhat funny at the time but as you said it caused soft-locking by launching cleaning supplies outside of the map. We appreciate all of the great feedback to make the game better!