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A jam submission

Ball Shooting Sim2020View game page

Shoot glow-y balls with guns, what else do you want?
Submitted by Katelin — 1 hour, 7 minutes before the deadline
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Ball Shooting Sim2020's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.6673.667
How much potential do you see for making a fun game based on this prototype?#14.2504.250
How technically impressive is this prototype?#13.5003.500
How creative, original or interesting is this prototype?#23.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Names
Demi A. Joseph, Ruben Brinkman, Máté Válent, Katelin van Lissum

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Comments

Reminds me of this other game on steam called the ball: https://store.steampowered.com/app/35460/The_Ball/. similar mechanics but none the less fun to mess around with. canyon level was the best.

Host

This is pretty cool, guys!

First off, let's get one basic point out of the way: "lol we forgot audio" is a recurring joke in the games industry, but it's something D&P are going to learn the hard way next block - audio is super important to everything about game feel, so always, always, always throw a placeholder in there at the bare minimum.

Also, please include instructions when posting anything, even if its just a simple prototype. This entry jumped up dramatically in scores with me once I discovered the blue squares teleported me to different worlds.

I really liked messing around with this. Shooty-ball games have sort of popped up here and there, but it's been a while since I've seen a fun one, and playing on the first world I was thinking that "Rocket League but it's an FPS" might be a fun game to make. Similarly, I've never seen someone try to apply this to snooker/pool ... it might be interesting to try out ways of having the player only shoot their cue ball and not the coloured balls.

The tippy-table world was equally cool. Not sure if there's a lot of puzzle potential in just running around the top of the level to tip the maze - you'd have to find a purpose or challenge in the movement to make it meaningful within the design ... but imagine this as a Fall Guys level! :D Anything you placed on top of the maze, be it other players or enemies, would make this really interesting.

And the canyon level rocked. I'm a sucker for anything that messes with momentum. Fall Guys' Rock n Roll level, but as a full game, in first person and with shotguns? Sounds like a winner to me!

Interested to hear other people's thoughts on this ..