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Moonlit Solitude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #17 | 4.100 | 4.100 |
Theme | #37 | 3.667 | 3.667 |
Audio | #37 | 3.533 | 3.533 |
Overall | #89 | 3.133 | 3.133 |
Fun | #137 | 2.533 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
https://deep-fold.itch.io/pixel-planet-generator & https://foozlecc.itch.io/void-fleet-pack-1 , everything else was made during the jam
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Comments
I think the game plays quite well, however I've run into a fairly gamebreaking issue for me - clicking out of the window when using the left click. I pressed every F1-12 button, checked the settings, the game description, looked for a readme, and still couldn't find a way to make it full-screen. Seriously, I kept pressing stuff outside the game window and one time barely missed a report button... Then I tried using ctrl to shoot but it felt way too unnatural. Is there a way to make it full-screen and avoid that? please tell meeeeeeee
Anyway! That issue aside, the gameplay felt quite interesting and skill-based. I only had a few smaller issues:
- There was no life counter anywhere. Description says you have 4 lives, but often I had no idea if I lost a life or not. The ship flashing on hit is not very visible, and I had no clue if going out of bounds took a life or not. At the very least some feedback on player hit, like a small explosion with a sound effect or somesuch, would have gone a long way for me
- During the dialogue part, pressing Z made it skip before it even got finished. The text speed being a tad slow, my expectation was for it to immediately finish after pressing Z and then proceeding to the next line when you press it again.
- The force of gravity pulling the ship down felt... weird. Aren't we supposed to be in space..?
Overall - quite a few neat ideas and fairly well presented. Putting work into the game page's design deserves extra points IMO. The main character's portrait also reminded me of someone from a game called Omori. Congrats on finishing the jam!
Good ol go where you shoot mechanic, good
THE ART IS AMAZING
yeah