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Longinus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #204 | 2.556 | 3.500 |
EASY TO GET INTO | #225 | 2.739 | 3.750 |
VISUALS | #231 | 2.556 | 3.500 |
OVERALL | #239 | 2.373 | 3.250 |
CREATIVE | #258 | 2.191 | 3.000 |
FUN | #268 | 2.008 | 2.750 |
AUDIO | #297 | 1.461 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
For 10 seconds after using a nuke, you can absorb enemy bullets to gain a large amount of points.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
Godot Engine, Aseprite, Krita, LMMS.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Essojadojef (https://essojadojef.itch.io/)
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Comments
I like the monster, and the sprites of the bullets. It needs some soundtrack, because only the pew pew ended up becoming a bit annoying. I like to test the different patterns and focus and ways to shoot at the boss.
Thanks for your feedback!
I love that monster design! Some music and ambiant sfx could have been great to create a neat ambiance. Also the sfx are really annoying, try to use something less 8 bit, to give it more oomf and less outch. Nice experience overall, excited to see what you will do next :)
Thank you for the feedback and the sfx advice!
Really nice! I just wished attacks would be singnalized a little bit more, becuase some of them are really quick and there's no chance to dodge. Some background music would be great too. I very much enjoyed the art style and the gameplay, keep it up!
Thank you for the feedback!
Good job! The patterns are cool and it was fun to try to collect bullets after the nuke. I was a bit confused about the purpose of changing the jet direction, though.
Thanks for your feedback!
The jet has an hitbox when the nuke is active but it's difficult to notice just by playing. I should have explained it better in the game.
It was fun but it is really easy to cheese the game by being in the top left or right corner and dodging the slow bullets but it was pretty fun
Thank you for the feedback.
The downside of playing safe is that the player would score less points. Maybe the issue is that there isn't enough focus put on the final score.