It doesn't work for me either on Firefox (all unity games don't work for me), you might want to try a different browser
Arcy
Creator of
Recent community posts
The hole beckons, yet I have to resist. I've been here for many weeks now, my one and only real friend is the hole. I've fed it little cubes, I think it enjoyes them. As I start each day I wonder if the hole is the answer to this. It all feels like a cruel experiment. "Why am I here? What is my purpose?" I ask myself, or, rather, the hole, but the hole never answers. The hole knows everything but it keeps everything to itself. That sickens me... the idea of the hole sickens me. It shouldn't be here, I shouldn't be here. The hole beckons. But... I must resist.
Anyyyways really lovely showcase of great environment design and art direction and capability of Godot for 3D projects, the audio-visual experience is absolutely stunning. My only gripe of the game is that some parts required a bit of more precised jumping and it was really hard with the controller you made.
Really great game!
You said that the game was mid but I honestly really enjoyed it. I can only explain the gameplay as "crisp", every single aspect is polished as hell, the sfx, visuals, music - everything is tied together beautifully. The main gameplay loop isn't turbo interesting but it really doesn't need to be. One minor thing I'd change is to leave the camera where it was during the playing mode when you change to edit mode.
Obviously big props on the visuals, the art is inredible, as is the dynamically changing music! I had some troubles controlling the player at first but got a hang of it pretty quickly. I wish the sfx were given a bit more care because they feel very repetitive and harsh compared to the soundtrack (still, much much better than nothing!). Great job on the game!
More monsters spawn as you complete objectives, which is just used as a difficulty thing since I didn't have time in the jam to do more actual monster phases/behaviours.
As for randomization, I'd say just adding some mechanic that lets you find items easier (possibly tied to the echolocation ability) would probably circumvent frustration. Thanks for the feedback and thanks for playing!
I absolutely live for games like these. Having to solve puzzles OUTSIDE of the actual game is probably my favorite genre of games as of late. I just wish there were some more SFX after dialogue to help the imagination a bit. Also the clues were absolutely NOT clues, they were just answers. Still, I really enjoyed my time with this game!
No I don't mean sounds, sounds are great (although I agree with the player hit being too low). I meant more like visual feedback, you could even just use the basic fps tropes like hitmarkers, enemies flashing for a frame on hit, more particles, red vignette on getting hit, stuff like that.
Side note: I adore your profile picture lol
Holy worldbuilding. I really enjoyed all the little types of rooms you've created and some of the crazy visual stuff happening. My only gripe with this game is probably lack of player feedback - getting damaged, dealing damage, killing enemies all should be pretty clear but I wasn't really getting that here. But, other than that this was really enjoyable to play (a bit too hard maybe?). Great work!
The visuals are insanely well made, I especially liked the color palette and the effect at the edges of the screen which makes it feel like part of the itch page. Definitely felt the slay the spire inspiration, in a good way - I feel like the game executed it rather well. The music was a bit tiring after a while (because of short loop), but it was epic. Really great job!
I really love how this game looks and the main fighting mechanic, but as you said it was a bit too hard. I feel every enemy should be a bit weaker by themselves or there should be way less enemies. Still, you created a nice world that got be that has me wanting to learn mroe about, with really great visuals and sfx on top of that. Nice job!
I hopped on your stream and you said that the first jumpscare doesn't get many people. Well, it got me, I was honestly expecting it to build up and go back to normal and not to a jumpscare lol. Anyways I really enjoyed this, the audio and visuals go together perfectly. Also all the subtle changes made the game for me, really great entry!
Probably the best graphics I've seen this jam yet, really nice job on those! The audio was also really well made and suited the gameplay really nicely. I wasn't the biggest fan of the gaemplay itself, but objectively I think the gameplay loop is really good. I'm just curious why is the player limited to a grid while the attacks aren't? Feels pretty counter-intuitive in a way. Still, you really blew out of the water with this game, good job!
I love the concept, and the game actually took me half as much as you said in the description. I really love the main mechanic, I just wish there was more objectives than just collecting a bunch of stuff. Like that one minigame with shooting bottles was really fun and I wanted to see more. Also some calm music would go a long way. Still, I really enjoyed the visuals and the main saturation mechanic, really nice job!
Sadly I didn't have too much to play test and with the 2 people I have playtested with found the code pretty easily, so I didn't realize it needed more hints, sorry! The microphone is needed for finding the code and it's mainly so you can scout rooms better for items and such (also the enemies can hear you when you're really close)
Firsr of all, this is my very first try at a horror game like this so all your feedback is priceless to me. The enemies react to either looking at them, using the mic or running, all while close to them. So running around and avoiding the eyes with smart movement is definitely one way of playing this game (definitely the quickest!).
I agree there should be an alternative button to the main ability, but I was afraid that everyone would just use it instead of using the mic like intended.
Again, you being critikal is great for me because I get to learn, thank you! <3
I don't personally see that many similarities to rain world, but see this game as trying to be something unique by itself, and I love that in it. Obviously the atmosphere bangs, you did a great job on it, along with sfx and art. I think my only problem would be that I didn't exactly know what was going on all the time, like once I shined my flashlight on (what I thought was) nothing, and a bat came flying out of the wall and knocked me down the well restarting my run. Still, amazing game.
I really love the concept of changing your movement abilities on the go with such stylistic visuals on top. Also I'm glad you added subtitles, as it was hard to hear some words with the filter on top of it. I just wish the resetting was a bit faster without a need for me to press a button, because it interrupts flow of gameplay. Other than that, I really enjoyed this!
Holy fuck dude you can't just drop a banger like that. Absolute masterpiece, polished to oblivion. I adore the little touches you made that made this game stand out from every other one this jam. The story also had be hooked, and I was scared shitless the reveal was going to be a cheap jumpscare, and I was pleasantly surprised. Bravo!
I think this is the best game I've played this jam so far. The atmoshpere, sound effects, the juicy actions on everything and the story fit together in a perfect harmony to create a stellar jam game experience. I'm guessing the implementation of the theme had to do with the story given the errors at the end? If so I think that's a great interpretation. Wonderful submission!
This game reminded me of Mike Klubnika's games in a really good way. I really love how well you made the atmosphere despite me being scared shitless. It wasn't really clear what to at first but I got the hand of it after a bit. I don't usually play horror games but this was really well made, good job!
I really liked the juicy effects and the overall art direction, but the gameplay itself got pretty stale pretty quickly. It wasn't bad at all, but just didn't really give you a lot of possibilities. Also I feel the hard mode should've been the default because it's way more engaging. Still, I've enjoyed myself. Really nice submission!
I've lost all my rats, I'm numb without rats. Rats gave me hope. I'm nothing. Rats like me. I like rats. Sadly all my rats are gone. I had 7 rats. Now I have dept. This shall not continue. I'm more into dept. Rats will save me. Just one more spin. Just one more spin. Just one more spin. Just one more spin. Just one more spin. Just one more spin. Just one more spin. Just one more spin. Just one m