The underwater theme really fits with the creative use of the oxygen tanks for the 10 seconds theme. That mechanic made me really hurry along which I appreciate in a platformer lol. I liked that you decided to mix platforming and bullet hell which I haven't seen as often. It would be nice if I had checkpoints in order to not have to restart every time. I was not sure what the timer was for in the room with the red bullets? The HTML5 worked for me! Nice job
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Lost Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #80 | 3.588 | 3.714 |
VISUALS | #81 | 3.864 | 4.000 |
CREATIVE | #104 | 3.450 | 3.571 |
OVERALL | #146 | 3.174 | 3.286 |
EASY TO GET INTO | #152 | 3.450 | 3.571 |
AUDIO | #163 | 2.898 | 3.000 |
FUN | #174 | 2.898 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Picking up oxygen gives you 10 more seconds to live.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
zapsplat.com - Some SFX
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Azivar - SFX, Art
Corving - Music
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