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A jam submission

Glass CannonView game page

A simple bullet hell
Submitted by jellybeans
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Glass Cannon's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#464.1334.133
OVERALL#553.8003.800
FUN#583.7673.767
AUDIO#753.5003.500
EASY TO GET INTO#863.9333.933
THEME#1173.2003.200
CREATIVE#1193.3673.367

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
10 seconds between ammo/health refills

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
CRT Shader:
SFX: Wowie Rescources
Music:
Deathro - Through The Eye Of A Prism
H-Mister - Starchaser

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Just me

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Comments

Viewing comments 22 to 21 of 22Next pageLast page
Submitted(+1)

Nice game, even though some enemies were difficult to aim at (I mean, it is want is expected!) Choosing between health and bullets ended up being a little sad, but gives a nice mechanic.

Developer

Thanks for the feedback. Maybe the enemies move a bit much, they do have an unintentional habit of dodging your bullets! I'm planning to do a post jam version so I will take this into account. But thanks for rating my game!

Submitted(+1)

I like the concept and the visuals! The game is a lot of fun to play.

However there are some thing that I feel like could be improved. For example adding a short invincibility time after the player got hit. If there is one, then it was so little it felt like there was none.
Minor thing, but once there was an enemy I didn't see, since the HUD mostly hid it.
Also, somehow I got the game to play in slow-motion - everything happening at about half the speed. Might be that you temporarily slow down the time when an enemy gets hit, and it somehow stuck?

But over all, I had fun playing it :)

Developer

Yeah I did have some i frame time when you get hit, for about a quarter of a second. Also I have never heard of that bug happening before...? I guess I will have to look at that for the post jam version. But thanks for the feedback!

Viewing comments 22 to 21 of 22Next pageLast page