Thanks!
jellybeans
Creator of
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IMPORTANT!
If you're trying to figure out how to play the game, you have to install Opera GX (don't blame me, blame gamemaker) and then use the link at the bottom of the itch page in order to play it. Apparantly getting someon else to compile my game is breaking gamemaker tos, so I'm sorry about that
Pretty nice game, quite simple and maybe a bit easy? I think maybe some more enemy variety would be interesting e.g. maybe ones that only the AI/you can kill which would make the gameplay cooler. Overall though, nice and juicy game!
Feel free to check out my game: https://itch.io/jam/wowie-jam-4/rate/1663155
Nice and simple platformer, maybe you could add some juice to the gameplay to make it feel better to play.
Feel free to check out my game: https://itch.io/jam/wowie-jam-4/rate/1663155
If you're trying to figure out where you can actually play the game. the link is here: https://gxc.gg/games/r2rcj7/ultimate-tic-tac-toe-arena
(Sorry, but you do kinda need to install Opera GX to play - blame gamemaker and capitalism for that)
Nice game, I really liked the gameplay (although yes, hold to fire would be much nicer). I think AI could be incorporated a bit more into the game instead of it being a random tower placed. My idea was that perhaps you could make a tower controlled by the ai for a short time, so it does more damage maybe and fires on its own. But overall, very simple and fun game.
I'd appreciate it if you tried my game if you have time: https://itch.io/jam/wowie-jam-4/rate/1663155
Honestly it's a pretty cool game, loving the creativity with the answers, although I think maybe some of them were a bit hard/weird. Also I somehow managed to break the lives so I didn't lose any lives? But for less than 24 hours it's a cool game.
If you have time, I'd very much appreciate it if you rated my game here: https://itch.io/jam/wowie-jam-4/rate/1663155
Wow this game is good. I really like the concept of this game, although I feel the AI bit was a bit tacked-on, like it was a really good game but I didn't really put much attention to it. One easy suggestion to improve it would be to maybe be able to see what you have in the next few houses, and maybe even tell you what the AI is going to pick.
However, if you're feeling like a lot of coding, I think you could improve the AI placement by calculating how many points you gain each turn once the AI has put their structure down, and depending on a difficulty value, decide how brutal it can be - since right now it can just place one in the middle of nowhere and you don't really have to worry about it. Really great job though - I could see this being definately expanded further!
If you have time, I'd appreciate it if you rate my game: https://itch.io/jam/wowie-jam-4/rate/1663155
Visuals were really nice, I thought the parallax in the art in general was really good. Perhaps you could make the physics less floaty and slidy as I kept on sliding trying to pick up objects! Apart from that, all I could really think of it to add more content, maybe in the form of an endless mode where the gaps between each obstacle start far apart but then get slowly shorter and shorter.
If you have time, I'd really appreciate it if you could rate my game here: https://itch.io/jam/wowie-jam-4/rate/1663155
Very nice start, especially for your third ever game jam! (I'm pretty sure my past ones suck)
For improving it, apart from more content, perhaps you could limit the amount of objects you can place, which will avoid just brute forcing the game and if you add more levels, it could turn out to have some very interesting levels.
If you do have time, I would very much appreciate it if you could rate my game here: https://itch.io/jam/wowie-jam-4/rate/1663155